Trigger strategy
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A trigger strategy is a class of strategies employed in a repeated non-cooperative game. A player utilizing a trigger strategy initially cooperates but punishes the opponent if a certain level of defection (i.e., the trigger) is observed. The level of punishment and the sensitivity of the trigger vary with different trigger strategies.
[edit] Trigger strategies
- Tit for Tat (the punishment continues as long as the other player defects)
- Tit for Two Tats (a more forgiving variant of tit for tat)
- Grim trigger (the punishment continues indefinitely after the other player defects just once)
- Textbooks and general reference texts
- Vives, X. (1999) Oligopoly pricing, MIT Press, Cambridge MA (readable; suitable for advanced undergraduates.)
- Tirole, J. (1988) The Theory of Industrial Organization, MIT Press, Cambridge MA (An organized introduction to industrial organization)
- Classical paper on this subject
- Friedman, J. (1971). A non-cooperative equilibrium for supergames, Review of Economic Studies 38, 1-12. (The first formal proof of the Folk theorem (game theory)).
| This page uses content from the English-language version of Wikipedia. The original article was at Trigger strategy. The list of authors can be seen in the page history. As with Psychology Wiki, the text of Wikipedia is available under the GNU Free Documentation License. |
