Wikia

Psychology Wiki

T.O.T.E.

Talk0
34,139pages on
this wiki
Revision as of 22:25, May 15, 2007 by Dr Joe Kiff (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Assessment | Biopsychology | Comparative | Cognitive | Developmental | Language | Individual differences | Personality | Philosophy | Social |
Methods | Statistics | Clinical | Educational | Industrial | Professional items | World psychology |

Cognitive Psychology: Attention · Decision making · Learning · Judgement · Memory · Motivation · Perception · Reasoning · Thinking  - Cognitive processes Cognition - Outline Index


T.O.T.E., standing for "Test - Operate - Test - Exit", is an iterative problem solving strategy based on feedback loops.

The self-control mechanisms in human tasking have been explained in terms of both operations and monitoring processes (Miller, Gallanter, and Pibram, 1960). Each recurring operation would be associated to a monitoring process, to test if the intended control was met or not.

Its premise is that a common algorithm for solving non-deterministic problems in a complex system, is to test where the system is currently, then perform some operation that makes a change, then retest again, and to repeat this until the answer is satisfactory, at which point the process is complete and ends (or exits).

TOTEs are often nested within other TOTEs, since as a means to meet a goal, they are applicable to sub-goals too.

It is commonly used in many disciplines where iterative methods are applicable, such as engineering, artificial intelligence, and cybernetics. In psychology, it is explicitly used as a key strategy within neuro-linguistic programming.

MoreEdit

Generic TOTE structure:

  1. Test to obtain some representation of the problem state
  2. Operate - intervene in some way
  3. Test again to see if the problem state is the same - if it is loop back to operate if it isn't
  4. Exit - problem solved

Simple exampleEdit

When driving a car and looking for the appropriate turn off.

  • Test - is this the turnoff? - No
  • Operate - keep driving
  • Test - is this the turnoff? - No
  • Operate - keep driving
  • Test - is this the turnoff? - Yes
  • Exit

(this only finds the correct turnoff, and would be embedded in a larger TOTE)

Examples of nested TOTEsEdit

Cooking a meal:

  1. The top level TOTE for "testing if meal is cooked" is:
    Check meal -- leave a while -- recheck meal - take out of oven.
  2. As part of the "leave a while" part, there is a nested TOTE:
    Check 5 minutes is up -- wait a while -- recheck 5 minutes is up -- exit (ie "leave a while" subgoal is achieved)

PrinciplesEdit

  1. Working memory is limited to 7±2 chunks of information.
  2. Planning, consisting of TOTE units, is essential in cognitive process.
  3. Control of behavior exposes a set of chunks and TOTE units

External linksEdit

See alsoEdit

ReferencesEdit

  • Miller, GA, Galanter, E., & Pribram, KA (1960). Plans and the structure of behavior. New York: Holt, Rhinehart, & Winston.


de:TOTE-Modell
This page uses Creative Commons Licensed content from Wikipedia (view authors).

Around Wikia's network

Random Wiki