History
Article Edit this page Discussion

Subgame perfect equilibrium

From Psychology Wiki

Jump to: navigation, search

Community portal · Tasks to do · News · Help

Clinical · Educational · Ind&Org · Other fields · Professional · Transpersonal · World

Assessment | Biopsychology | Comparative | Cognitive | Developmental | Language | Personality | Philosophy | Research Methods | Social | Statistics

Statistics: Scientific method · Research methods · Experimental design · Undergraduate statistics courses · Statistical tests · Game theory · Decision theory


In game theory, a subgame perfect equilibrium is a refinement of a Nash equilibrium used in dynamic games. A strategy set is a subgame perfect equilibrium if it represents a Nash equilibrium of every subgame of the original game. More informally, this means that if (1) the players played any smaller game that consisted of only one part of the larger game and (2) their behavior represents a Nash equilibrium of that smaller game, then their behavior is a subgame perfect equilibrium of the larger game

A common method for determining subgame perfect equilibria is backward induction. Here one first considers the last actions of the game and determine which actions the final mover should take in each possible circumstance to maximize her utility. One then supposes that the last actor will do these actions, and considers the second to last actions, again choosing those that maximize that actor's utility. This process continues until one reaches the first move of the game. The strategies which remain are all subgame perfect equilibria.

The Ultimatum game provides an intuitive example of a game with fewer subgame perfect equilibria than Nash equilibria.

Contents

[edit] Option pricing example

A subgame perfect Nash equilibrium is a set of strategies for all players optimised to take into account the order of each player's moves. A strategy is a subgame perfect Nash equilibrium if it leads to the optimal outcome for every player based on a given strategy for all other players at each "sub-game" position. These positions in the extensive form of the game are called "nodes". A common example of the use of nodes and subgame perfect Nash equilibrium is in the estimate of optimal American option exercise through a decision lattice such as a binomial tree.

[edit] Finding subgame perfect equilibria

Reinhard Selten proved that any game which can be broken into "sub-games" containing a sub-set of all the available choices in the main game will have a subgame perfect Nash Equilibrium strategy (possibly as a mixed strategy giving non-deterministic sub-game decisions).

The subgame perfect Nash equilibrium is normally deduced by "backward induction" from the various ultimate outcomes of the game, eliminating branches which would involve any player making a move that is not credible (optimal) from that node. An example game of this type is tic-tac-toe, but in theory go has such an optimum strategy for all players. Again, the widest common application of the backward induction technique is in numerical approximations of early-exercise options in finance.

The interesting aspect of the word "credible" in the preceding paragraph is that taken as a whole (disregarding the irreversibility of reaching sub-games) superior strategies exist to subgame perfect strategies, but they are not credible in the sense that a threat to carry them out will harm the player making the threat and prevent that combination of strategies. For instance in the game of "chicken" if one player has the option of ripping the steering wheel from their car they should always take it because it leads to a "sub game" in which their rational opponent is precluded from doing the same thing (and killing them both). The wheel-ripper will always win the game (making his opponent swerve away), and the opponent's threat to suicidally follow suit is not credible. In fact, having seen the first player discard any means of steering his car, the second player's rational options are reduced from "<Discard wheel>, <Keep wheel>" to "<Keep wheel>", leading to a subgame perfect Nash equilibrium.

[edit] See also

[edit] External links

Simple example: http://www.uni-graz.at/~baigent/pdfs/WS06-07/SPNE_example.pdf


This box: view • talk • edit
Topics in game theory

Definitions

Normal form game · Extensive form game · Cooperative game · Information set · Preference

Equilibrium concepts

Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy

Strategies

Dominant strategies · Mixed strategy · Grim trigger · Tit for tat

Classes of games

Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design

Games

Prisoner's dilemma · Coordination game · Chicken · Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game · Public goods game

Theorems

Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Arrow's Theorem

Related topics

Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists

de:Teilspielperfektes Gleichgewicht
Smallwikipedialogo.png This page uses content from the English-language version of Wikipedia. The original article was at Subgame perfect equilibrium. The list of authors can be seen in the page history. As with Psychology Wiki, the text of Wikipedia is available under the GNU Free Documentation License.

Rate this article:

Share this article:

Hubs Highlights International Sites Wikia messages
Entertainment
Gaming
Cartoons & Comics
Science Fiction
Hobbies
Sports
See all...
Grand Theft Auto Wiki
Doctor Who
Legend of Zelda Wiki
Terminator Wiki
Everquest II Wiki
Mystery Science Theater 3000
German
Spanish
Chinese
Japanese
More...
Wikia is hiring for several open positions
Send this article to a friend
"Subgame perfect equilibrium"
 
 
Hi!

I thought you'd like this page from Wikia!

http://psychology.wikia.com

Come check it out!
Send confirmation