Wikia

Psychology Wiki

Changes: Sound pressure

Edit

Back to page

 
(update wp)
 
Line 1: Line 1:
  +
{{CogPsy}}
 
{{Sound measurements}}
 
{{Sound measurements}}
   
==Sound pressure==
+
{{Sound measurements}}
  +
'''Sound pressure''' is the local [[pressure]] deviation from the ambient (average, or equilibrium) pressure caused by a [[sound]] [[wave]]. Sound pressure can be measured using a [[microphone]] in air and a [[hydrophone]] in water. The SI unit for sound pressure is the [[pascal (unit)|pascal]] (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure ''p''<sub>0</sub> caused by a [[sound]] wave at a given location and given instant in time. The effective sound pressure is the [[root mean square]] of the instantaneous sound pressure over a given interval of time (or space). In a sound wave, the complementary variable to sound pressure is the [[particle velocity|acoustic particle velocity]]. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the [[acoustic impedance]]. The acoustic impedance depends on both the characteristics of the wave and the [[Transmission medium|medium]]. The local instantaneous [[sound intensity]] is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.
   
'''Sound pressure''' is the [[pressure]] deviation from the local ambient pressure caused by a [[sound]] [[wave]]. Sound pressure can be measured using a [[microphone]] in air and a [[hydrophone]] in water. The SI unit for sound pressure is the [[pascal]] (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure ''p''<sub>0</sub> caused by a sound wave at a given location and given instant in time. The effective sound pressure is the [[root mean square]] of the instantaneous sound pressure over a given interval of time. In a sound wave, the complementary variable to sound pressure is the [[particle velocity|acoustic particle velocity]]. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the [[acoustic impedance]]. The acoustic impedance depends on both the characteristics of the wave and the [[medium]]. The local instantaneous [[sound intensity]] is the product of the sound pressure and the acoustic partical velocity and is, therefore, a vector quantity.
+
The sound pressure deviation ''p'' is
 
The sound pressure deviation ''p'' is:
 
 
:<math>
 
:<math>
p = \frac{F}{A}
+
p = \frac{F}{A} \,
 
</math>
 
</math>
F = force<br>
 
A = area
 
   
The entire pressure '' p<sub>total</sub> is:
+
where
:<math>p_{total} = p_0 + p \,
+
:''F'' = force,
  +
:''A'' = area.
  +
  +
The entire pressure ''p''<sub>total</sub> is
  +
:<math>
  +
p_\mathrm{total} = p_0 + p \,
 
</math>
 
</math>
''p''<sub>0</sub> = local ambient pressure<br>
+
''p'' = sound pressure deviation
+
where
  +
:''p''<sub>0</sub> = local ambient pressure,
  +
:''p'' = sound pressure deviation.
   
 
==Sound pressure level==
 
==Sound pressure level==
'''Sound pressure level''' (SPL) or sound level ''L''<sub>p</sub> is a [[logarithmic scale|logarithmic measure]] of the [[rms]] [[pressure]] (force/area) of a particular noise relative to a reference noise source. It is usually measured in [[decibels]] ('''dB&nbsp;(SPL)''', '''dBSPL''', or '''dB<sub>SPL</sub>''').
+
'''Sound pressure level''' (SPL) or [[sound]] [[level]] ''L''<sub>p</sub> is a [[logarithmic scale|logarithmic measure]] of the [[root mean square|rms]] sound [[pressure]] of a sound relative to a reference value. It is measured in [[decibels]] (dB). Sometimes variants are used such as dB (SPL), dBSPL, or dB<sub>SPL</sub>. These variants are not permitted by [[SI]].
 
:<math>
 
:<math>
L_\mathrm{p}=10\, \log_{10}\left(\frac{{p}^2}{{p_0}^2}\right) =20\, \log_{10}\left(\frac{p}{p_0}\right)\mbox{ dB}
+
L_p=10 \log_{10}\left(\frac{p^2_{\mathrm{{rms}}}}{p^2_{\mathrm{ref}}}\right) =20 \log_{10}\left(\frac{p_{\mathrm{rms}}}{p_{\mathrm{ref}}}\right)\mbox{ dB} \,
 
</math>
 
</math>
  +
where <math>p_{\mathrm{ref}}</math> is the reference sound pressure and <math>p_{\mathrm{rms}}</math> is the rms sound pressure being measured.<ref>Sometimes reference sound pressure is denoted ''p''<sub>0</sub>, not to be confused with the (much higher) ambient pressure.</ref>
   
:where ''p''<sub>0</sub> is the reference [[sound pressure]] and ''p'' is the [[root-mean-square]] sound pressure being measured.
+
The commonly used reference sound pressure in air is <math>p_{\mathrm{ref}}</math> = 20 [[micropascal|µPa]] (rms). In underwater acoustics, the reference sound pressure is <math>p_{\mathrm{ref}}</math> = 1 µPa (rms).
   
The commonly used reference sound pressure in air is ''p''<sub>0</sub> = 20 [[micropascal|µPa]] ([[root-mean-square]]).
+
It can be useful to express sound pressure in this way when dealing with [[hearing (sense)|hearing]], as the perceived loudness of a sound correlates roughly logarithmically to its sound pressure. ''See also [[Weber-Fechner law]].''
 
It can be useful to express sound pressure in this way when dealing with [[hearing (sense)|hearing]], as the perceived loudness of a sound correlates roughly logarithmically to its sound pressure. ''See also [[Weber-Fechner law]].''
 
   
 
=== Measuring sound pressure levels ===
 
=== Measuring sound pressure levels ===
When making measurements in air (and other gases), SPL is almost always expressed in [[decibel]]s compared to a reference sound pressure of 20 µPa ([[pascal|micropascals]]), which is usually considered the [[threshold of human hearing]] (roughly the sound of a mosquito flying 3 metres away). Thus, most measurements of audio equipment will be made relative to this level. However, in other media, such as [[underwater acoustics|underwater]], a reference level of 1 µPa is more often used. <ref>[http://www.fas.org/man/dod-101/sys/ship/acoustics.htm Underwater Acoustics] — Federation of American Scientists</ref> These references are defined in [[ANSI]] S1.1-1994. <ref>[http://www.quietnoise.com/glossary.htm Glossary of Noise Terms] — ''Sound pressure level'' definition</ref> In general, it is necessary to know the reference level when comparing measurements of SPL. The unit dB&nbsp;(SPL) is often abbreviated to just "dB", which gives some the erroneous notion that a dB is an absolute unit by itself.
+
dBSPL: A measurement of sound pressure level in decibels, where 0 dBSPL is the reference to the [[threshold of hearing]]. Often the calibration is done for 1 pascal is equal to 94 dBSPL.
  +
  +
When making measurements in air (and other gases), SPL is almost always expressed in [[decibel]]s compared to a reference sound pressure of 20 µPa, which is usually considered the [[threshold of human hearing]] (roughly the sound of a [[mosquito]] flying 3 m away). Thus, most measurements of audio equipment will be made relative to this level. However, in other media, such as [[underwater acoustics|underwater]], a reference level of 1 µPa is more often used.<ref name="Morfey">C. L. Morfey, Dictionary of Acoustics (Academic Press, San Diego, 2001).</Ref> These references are defined in [[American National Standards Institute|ANSI]] S1.1-1994.<ref>[http://www.quietnoise.com/glossary.htm Glossary of Noise Terms] — ''Sound pressure level'' definition</ref> In general, it is necessary to know the reference level when comparing measurements of SPL. The unit dB (SPL) is often abbreviated to just "dB", which gives some the erroneous notion that a dB is an absolute unit by itself.
   
Since the human [[ear]] does not have a flat [[spectral response]], sound pressure levels are often [[frequency]] weighted so that the measured level will match perceived sound level. The [[International Electrotechnical Commission]] (IEC) has defined several weighting schemes. [[A-weighting]] attempts to match the response of the human ear to noise, while C-weighting is used to measure peak sound levels. <ref>[http://www.cirrusresearch.co.uk/glossary.html Glossary of Terms] — Cirrus Research plc.</ref> If the actual, as opposed to weighted, SPL is desired, many instruments allow a "flat" or unweighted measurement to be made. ''See also [[Weighting filter]].''
+
The human [[ear]] is a sound pressure sensitive detector. It does not have a flat [[spectral response]], so the sound pressure is often [[frequency]] weighted such that the measured level will match the perceived level. When weighted in this way the measurement is referred to as a [[sound level]]. The [[International Electrotechnical Commission]] (IEC) has defined several weighting schemes. [[A-weighting]] attempts to match the response of the human ear to pure tones, while C-weighting is used to measure peak sound levels.<ref>[http://www.cirrusresearch.co.uk/glossary.html Glossary of Terms] — Cirrus Research plc.</ref> If the (unweighted) SPL is desired, many instruments allow a "flat" or unweighted measurement to be made. ''See also [[Weighting filter]].''
   
When measuring the sound created by an object, it is important to measure the distance from the object as well, since the SPL decreases in distance from a point source with 1/r (and not with [[Inverse-square law|1/r<sup>2</sub>]], like [[sound intensity]]). It often varies in direction from the source, as well, so many measurements may be necessary, depending on the situation. (An obvious example of a source that varies in level in different directions is a [[bullhorn]].)
+
When measuring the sound created by an object, it is important to measure the distance from the object as well, since the SPL decreases in distance from a [[point source]] with 1/''r'' (and not with [[Inverse-square law|1/''r''<sup>2</sub>]], like [[sound intensity]]). It often varies in direction from the source, as well, so many measurements may be necessary, depending on the situation. An obvious example of a source that varies in level in different directions is a [[bullhorn]].
   
Sound pressure ''p'' in N/m<sup>2</sup> or Pa is:
+
Sound pressure ''p'' in N/m² or Pa is
 
:<math>
 
:<math>
p = Zv = \frac{J}{v} = \sqrt{JZ}
+
p = Zv = \frac{J}{v} = \sqrt{JZ} \,
 
</math>
 
</math>
   
: ''Z'': [[acoustic impedance]], [[sound impedance]], or [[characteristic impedance]], in Pa&middot;s/m
+
where
: ''v'': [[particle velocity]] in m/s
+
: ''Z'' is [[acoustic impedance]], [[sound impedance]], or [[characteristic impedance]], in Pa·s/m
: ''J'': [[acoustic intensity]] or [[sound intensity]], in W/m<sup>2</sup>
+
: ''v'' is [[particle velocity]] in m/s
  +
: ''J'' is [[acoustic intensity]] or [[sound intensity]], in W/m<sup>2</sup>
   
Sound pressure ''p'' is connected to '''[[particle displacement]]''' (or particle amplitude) &xi;, in m, by:
+
Sound pressure ''p'' is connected to '''[[particle displacement]]''' (or particle amplitude) ξ, in m, by
 
:<math>
 
:<math>
\xi = \frac{v}{2 \pi f} = \frac{v}{\omega} = \frac{p}{Z \omega} = \frac{p}{ 2 \pi f Z}
+
\xi = \frac{v}{2 \pi f} = \frac{v}{\omega} = \frac{p}{Z \omega} = \frac{p}{ 2 \pi f Z} \,
</math>
+
</math>.
   
Sound pressure ''p'':
+
Sound pressure ''p'' is
 
:<math>
 
:<math>
p = \rho c \omega \xi = Z \omega \xi = { 2 \pi f \xi Z} = \frac{a Z}{\omega} = c \sqrt{\rho E} = \sqrt{\frac{P_{ac} Z}{A}}
+
p = \rho c \omega \xi = Z \omega \xi = { 2 \pi f \xi Z} = \frac{a Z}{\omega} = c \sqrt{\rho E} = \sqrt{\frac{P_{ac} Z}{A}} \,
</math>
+
</math>,
normally in units of N/m<sup>2</sup> = Pa.
+
  +
normally in units of N/m² = Pa.
   
 
where:
 
where:
   
{| {{prettytable}}
+
{| class="wikitable"
! Symbol !! Units !! Meaning
+
! Symbol !! [[SI Unit]] !! Meaning
 
|-
 
|-
 
! ''p''
 
! ''p''
| [[pascals]] || [[sound pressure]]
+
| [[pascal (unit)|pascal]]s || sound pressure
 
|-
 
|-
 
! ''f''
 
! ''f''
 
| [[hertz]] || [[frequency]]
 
| [[hertz]] || [[frequency]]
 
|-
 
|-
! ''&rho;''
+
! ''ρ''
| [[kilogram|kg]]/[[meter|m]]<sup>3</sup> || [[density of air]]
+
| [[kilogram|kg]]/[[Metre|m]]³ || [[density of air]]
 
|-
 
|-
 
! ''c''
 
! ''c''
| [[meter|m]]/[[second|s]] || [[speed of sound]]
+
| [[Metre|m]]/[[second|s]] || [[speed of sound]]
 
|-
 
|-
 
! ''v''
 
! ''v''
 
| [[Meters per second|m/s]] || [[particle velocity]]
 
| [[Meters per second|m/s]] || [[particle velocity]]
 
|-
 
|-
! <math>\omega</math> = 2 &middot; <math>\pi</math> &middot; ''f''
+
! <math>\omega</math> = 2 · <math>\pi</math> · ''f''
 
| [[radians]]/[[second|s]] || [[angular frequency]]
 
| [[radians]]/[[second|s]] || [[angular frequency]]
 
|-
 
|-
! ''&xi;''
+
! ''ξ''
| [[meter]]s || [[Particle displacement]]
+
| [[meter]]s || [[particle displacement]]
 
|-
 
|-
 
! ''Z = c • ρ''
 
! ''Z = c • ρ''
| [[Newton|N]]&middot;[[second|s]]/[[Meter|m]]&sup3; || [[acoustic impedance]]
+
| [[Newton|N]]·[[second|s]]/[[Metre|m]]³ || [[acoustic impedance]]
 
|-
 
|-
 
! ''a''
 
! ''a''
| [[meter|m]]/[[second|s]]&sup2; || [[Particle acceleration]]
+
| [[Metre|m]]/[[second|s]]² || [[particle acceleration]]
 
|-
 
|-
 
! ''J''
 
! ''J''
| [[Watt|W]]/[[Meter|m]]&sup2; || [[sound intensity]]
+
| [[Watt|W]]/[[Metre|m]]² || [[sound intensity]]
 
|-
 
|-
 
! ''E''
 
! ''E''
| [[Watt|W]]&middot;[[second|s]]/[[Meter|m]]m&sup3; || [[sound energy density]]
+
| [[Watt|W]]·[[second|s]]/[[Metre|m]]³ || [[sound energy density]]
 
|-
 
|-
 
! ''P''<sub>ac</sub>
 
! ''P''<sub>ac</sub>
Line 95: Line 95:
 
|-
 
|-
 
! ''A''
 
! ''A''
| [[meter|m]]&sup2; || [[Area]]
+
| [[Metre|m]]² || [[Area]]
 
|}
 
|}
   
 
The '''distance law''' for the sound pressure ''p'' is inverse-proportional to the distance ''r'' of a punctual sound source.
 
The '''distance law''' for the sound pressure ''p'' is inverse-proportional to the distance ''r'' of a punctual sound source.
 
:<math>
 
:<math>
p \propto \frac{1}{r}
+
p \propto \frac{1}{r} \,
 
</math> (proportional)
 
</math> (proportional)
  +
 
:<math>
 
:<math>
\frac{p_1} {p_2} = \frac{r_2}{r_1}
+
\frac{p_1} {p_2} = \frac{r_2}{r_1} \,
 
</math>
 
</math>
  +
 
:<math>
 
:<math>
p_1 = p_{2} \cdot r_{2} \cdot \frac{1}{r_1}
+
p_1 = p_{2} \cdot r_{2} \cdot \frac{1}{r_1} \,
 
</math>
 
</math>
   
The assumption of 1/''r''² with the square is here wrong. Thats only right for [[sound intensity]].
+
The assumption of 1/''r''² with the square is here wrong. That is only correct for [[sound intensity]].
   
''Note: The often used term "intensity of sound pressure" is not correct. Use "[[Magnitude (mathematics)|magnitude]]", "[[strength]]", "[[amplitude]]", or "[[level]]" instead. "[[Sound intensity]]" is [[sound power]] per unit area, while "pressure" is a measure of force per unit area. Intensity is not equivalent to pressure.''
+
''Note: The often used term "intensity of sound pressure" is not correct. Use "[[Magnitude (mathematics)|magnitude]]", "[[wikt:strength|strength]]", "[[amplitude]]", or "[[level]]" instead. "[[Sound intensity]]" is [[sound power]] per unit area, while "pressure" is a measure of force per unit area. Intensity is not equivalent to pressure.''
  +
:<math>
  +
I \sim {p^2} \sim \dfrac{1}{r^2} \,
  +
</math>
  +
Hence
  +
<math>
  +
p \sim \dfrac{1}{r} \,
  +
</math>
   
 
=== Examples of sound pressure and sound pressure levels ===
 
=== Examples of sound pressure and sound pressure levels ===
+
<!-- This section is linked from [[Sound]] -->
 
{| class="wikitable"
 
{| class="wikitable"
! situation !! sound pressure (pascal) !! sound pressure level dB&nbsp;(SPL)
+
! Source of sound !! Sound pressure !! Sound pressure level<ref> [http://www.makeitlouder.com/Decibel%20Level%20Chart.txt Decibel level chart.] </ref>
 
|-
 
|-
|[[threshold of pain]] || align="right" | 100 Pa || align="right" | 134 dB
+
! &#160; !! [[pascal (unit)|pascal]] !! [[dB SPL]]
 
|-
 
|-
|hearing damage during short term effect || align="right" | 20 Pa || align="right" | approx. 120 dB
+
|Theoretical limit for undistorted sound at<br>1 [[atmosphere (unit)|atmosphere]] environmental [[pressure]] || align="right" | 101,325 Pa || align="right"| 194 dB
 
|-
 
|-
|[[jet]], 100 m distant || align="right" | 6 – 200 Pa || align="right" | 110 – 140 dB
+
|[[Krakatoa]] explosion at 100 miles (160 km) in air || align="right" | 20,000 Pa || align="right" | [http://www.makeitlouder.com/Decibel%20Level%20Chart.txt] 180 dB
 
|-
 
|-
|[[jack hammer]], 1 m distant / [[discotheque]] || align="right" | 2 Pa || align="right" | approx. 100 dB
+
|Simple open-ended [[thermoacoustics|thermoacoustic device]] <ref>Hatazawa, M., Sugita, H., Ogawa, T. & Seo, Y. (Jan. 2004), ‘Performance of a thermoacoustic sound wave generator driven with waste heat of automobile gasoline engine,’ ''Transactions of the Japan Society of Mechanical Engineers (Part B)'' Vol. 16, No. 1, 292–299.
  +
[http://md1.csa.com/partners/viewrecord.php?requester=gs&collection=TRD&recid=200407211336MT&q=Performance+of+a+thermoacoustic+sound+wave+generator+driven+with+waste+heat+of+automobile+gasoline+engine&uid=790404233&setcookie=yes]
  +
</ref> || align="right" | 12,000 Pa || align="right" | 176 dB
 
|-
 
|-
|[[hearing damage]] during long-term effect || align="right" | 6×10<sup>−1</sup> Pa || align="right" | approx. 90 dB
+
|[[M1 Garand]] being fired at 1 m || align="right" | 5,000 Pa || align="right" | 168 dB
 
|-
 
|-
|major road, 10 m distant || align="right" | 2×10<sup>−1</sup> – 6×10<sup>−1</sup> Pa || align="right" | 80 – 90 dB
+
|[[Jet engine]] at 30 [[metre|m]] || align="right" | 630 Pa || align="right" | 150 dB
 
|-
 
|-
|[[passenger car]], 10 m distant || align="right" | 2×10<sup>−2</sup> – 2×10<sup>−1</sup> Pa || align="right" | 60 – 80 dB
+
|[[Rifle]] being fired at 1 m || align="right" | 200 Pa || align="right" | 140 dB
 
|-
 
|-
|TV set at home level, 1 m distant || align="right" | 2×10<sup>−2</sup> Pa || align="right" | ca. 60 dB
+
|[[Threshold of pain]] || align="right" | 100 Pa || align="right" | 130 dB
 
|-
 
|-
|normal talking, 1 m distant || align="right" | 2×10<sup>−3</sup> – 2×10<sup>−2</sup> Pa || align="right" | 40 – 60 dB
+
|[[Hearing damage]] (due to short-term exposure) || align="right" | 20 Pa || align="right" | approx. 120 dB
 
|-
 
|-
|very calm room || align="right" | 2×10<sup>−4</sup>6×10<sup>−4</sup> Pa || align="right" | 2030 dB
+
|[[Jet]] at 100 m || align="right" | 6200 Pa || align="right" | 110140 dB
 
|-
 
|-
|leaves noise, calm breathing || align="right" | 6×10<sup>−5</sup> Pa || align="right" | 10 dB
+
|[[Jack hammer]] at 1 m || align="right" | 2 Pa || align="right" | approx. 100 dB
 
|-
 
|-
|[[auditory threshold]] at 2 kHz || align="right" | 2×10<sup>−5</sup> Pa || align="right" | 0 dB
+
|[[Hearing damage]] (due to long-term exposure) || align="right" | 6×10<sup>−1</sup> Pa || align="right" | approx. 85 dB
  +
|-
  +
|Major road at 10 m || align="right" | 2×10<sup>−1</sup> – 6×10<sup>−1</sup> Pa || align="right" | 80 – 90 dB
  +
|-
  +
|[[Passenger car]] at 10 m || align="right" | 2×10<sup>−2</sup> – 2×10<sup>−1</sup> Pa || align="right" | 60 – 80 dB
  +
|-
  +
|TV (set at home level) at 1 m || align="right" | 2×10<sup>−2</sup> Pa || align="right" | approx. 60 dB
  +
|-
  +
|Normal talking at 1 m || align="right" | 2×10<sup>−3</sup> – 2×10<sup>−2</sup> Pa || align="right" | 40 – 60 dB
  +
|-
  +
|Very calm room || align="right" | 2×10<sup>−4</sup> – 6×10<sup>−4</sup> Pa || align="right" | 20 – 30 dB
  +
|-
  +
|Leaves rustling, calm breathing || align="right" | 6×10<sup>−5</sup> Pa || align="right" | 10 dB
  +
|-
  +
|[[Auditory threshold]] at 2 kHz || align="right" | 2×10<sup>−5</sup> Pa || align="right" | 0 dB
 
|}
 
|}
   
=== SPL in audio equipment ===
+
The formula for the sum of the sound pressure levels of ''n'' incoherent radiating sources is
Most audio manufacturers use SPL to describe the [[Electrical efficiency|efficiency]] of their speakers. The most common means is measuring the sound pressure level from the speaker with the measuring device placed directly in front of and one meter away from the source. Then a particular sound (usually [[white noise]] or [[pink noise]]) is played through the source at a particular intensity so that the source is consuming one watt of power. The SPL is then measured and the product labeled, something like "SPL: 93 dB 1 W/1 m". This measurement can also be represented as a strict [[Electrical efficiency|efficiency]] ratio of audio output ([[sound power]]) to electrical input (electrical power), but this is far less common. This method of rating speakers using SPL is often deceiving because most speakers produce very different SPLs at different frequencies of sound, often varying as much as ±10 dB throughout the speaker's usable frequency range (it generally varies less in higher quality speakers). The SPL quoted by the manufacturer is often an average over a particular range.
+
:<math>
  +
L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(\frac{p^2_1 + p^2_2 + \cdots + p^2_n}{p^2_{\mathrm{ref}}}\right)
  +
= 10\,\cdot\,{\rm log}_{10} \left(\left({\frac{p_1}{p_{\mathrm{ref}}}}\right)^2 + \left({\frac{p_2}{p_{\mathrm{ref}}}}\right)^2 + \cdots + \left({\frac{p_n}{p_{\mathrm{ref}}}}\right)^2\right)
  +
</math>
  +
  +
From the formula of the sound pressure level we find
  +
:<math>
  +
\left({\frac{p_i}{p_{\mathrm{ref}}}}\right)^2 = 10^{\frac{L_i}{10}},\qquad i=1,2,\cdots,n
  +
</math>
  +
  +
This inserted in the formula for the sound pressure level to calculate the sum level shows
  +
:<math>
  +
L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(10^{\frac{L_1}{10}} + 10^{\frac{L_2}{10}} + \cdots + 10^{\frac{L_n}{10}} \right)\,{\rm dB}
  +
</math>
  +
  +
===Loudest sounds===
  +
Sound pressure levels above 194 dB at sea level produce waveforms that are distorted. Sound waves are made up of rarefaction and compression cycles but when the compression half of the wave cycle is double normal atmospheric pressure and the rarefaction half of the cycle reaches perfect vacuum (no further air molecules to remove) then the only possible increase in sound level can be achieved on the compression side of the waveform. The rarefaction half of the cycle will be clipped at any level above 194 dB. Examples of such an occurrence are large-scale manned [[rocket launch]]es, [[sonic boom]]s, munitions [[explosion]]s, [[thunder]], [[earthquake]]s and volcanic explosions.<ref>[http://www.makeitlouder.com/Decibel%20Level%20Chart.txt William Hamby (2004) ''Ultimate Sound Pressure Level Decibel Table'']</ref>
   
 
== See also ==
 
== See also ==
 
*[[Decibel]], especially [[Decibel#Acoustics|the ''Acoustics'' section]]
 
*[[Decibel]], especially [[Decibel#Acoustics|the ''Acoustics'' section]]
*[[Acoustics]]
 
 
*[[Sone]]
 
*[[Sone]]
*[[Weber-Fechner law]]
+
*[[Loudness]]
  +
*[[Weber-Fechner law#The case of sound|Weber-Fechner law (The case of Sound)]]
  +
*[[Stevens' power law]]
 
*[[Sound power level]]
 
*[[Sound power level]]
  +
*[[Amplitude]]
  +
*[[Acoustics]]
  +
  +
==Notes and References==
  +
{{Reflist}}
   
== References ==
 
 
*Beranek, Leo L, "Acoustics" (1993) Acoustical Society of America. ISBN 0-88318-494-X
 
*Beranek, Leo L, "Acoustics" (1993) Acoustical Society of America. ISBN 0-88318-494-X
  +
*Morfey, Christopher L, "Dictionary of Acoustics" (2001) Academic Press, San Diego.
   
 
== External links ==
 
== External links ==
*[http://www.sengpielaudio.com/calculator-soundlevel.htm Conversion of sound pressure level to sound pressure]
+
*[http://www.sengpielaudio.com/calculator-soundlevel.htm Conversion of sound pressure to sound pressure level and vice versa]
*[http://www.norsonic.com/ProductsAndUses.php?menu=uses&finale=1530&nivaa=3 The level of sound (dB)]
+
*[http://www.norsonic.com/ProductsAndUses.php?menu=uses&finale=1530&nivaa=3 The level of sound is dB]
*[http://www.makeitlouder.com/Decibel%20Level%20Chart.txt SPL of many different sounds]
+
*[http://www.sengpielaudio.com/TableOfSoundPressureLevels.htm Table of Sound Levels - Corresponding Sound Pressure and Sound Intensity]
  +
*[http://www.makeitlouder.com/Decibel%20Level%20Chart.txt SPL of many different sounds - txt]
  +
*[http://www.sengpielaudio.com/calculator-ak-ohm.htm Ohm's law as acoustic equivalent - calculations]
 
*[http://www.rane.com/par-s.html#SPL Definition of sound pressure level]
 
*[http://www.rane.com/par-s.html#SPL Definition of sound pressure level]
*[http://www-ccrma.stanford.edu/~jos/mdft/DB_SPL.html Has a table of SPL values]
+
*[http://www-ccrma.stanford.edu/~jos/mdft/DB_SPL.html A table of SPL values]
  +
*[http://www.sengpielaudio.com/RelationshipsOfAcousticQuantities.pdf Relationships of acoustic quantities associated with a plane progressive acoustic sound wave - pdf]
  +
*[http://makeitlouder.com/Decibel%20Level%20Chart.txt Another Sound Pressure Level Decibel Table]
  +
*[http://www.usmotors.com/products/ProFacts/sound_power_and_sound_pressure.htm Sound pressure and sound power - two commonly confused characteristics of sound]
   
[[Category:Acoustics]]
+
[[Category:Sound measurements]]
[[Category:Physical quantity]]
+
[[Category:Auditory perception]]
[[Category:Sound]]
+
[[Category:Psychophysics]]
   
[[de:Schalldruckpegel]]
+
<!--
[[es:Nivel de presión sonora]]
+
[[de:Schalldruck]]
  +
[[et:Helirõhk]]
  +
[[es:Presión sonora]]
  +
[[gl:SPL]]
  +
[[is:SPL]]
 
[[nl:Geluidsniveau]]
 
[[nl:Geluidsniveau]]
  +
[[ja:音圧]]
  +
[[pl:Ciśnienie akustyczne]]
  +
[[pt:SPL]]
 
[[sv:Ljudnivå]]
 
[[sv:Ljudnivå]]
  +
[[uk:Рівень звукового тиску]]
  +
--->
 
{{enWP|Sound pressure}}
 
{{enWP|Sound pressure}}

Latest revision as of 19:11, December 13, 2007

Assessment | Biopsychology | Comparative | Cognitive | Developmental | Language | Individual differences | Personality | Philosophy | Social |
Methods | Statistics | Clinical | Educational | Industrial | Professional items | World psychology |

Cognitive Psychology: Attention · Decision making · Learning · Judgement · Memory · Motivation · Perception · Reasoning · Thinking  - Cognitive processes Cognition - Outline Index


Sound measurements
Sound pressure p
Sound pressure level (SPL)
Particle velocity v
Particle velocity level (SVL)
   (Sound velocity level)
Particle displacement ξ
Sound intensity I
Sound intensity level (SIL)
Sound power Pac
Sound power level (SWL)
Sound energy density E
Sound energy flux q
Acoustic impedance Z
Speed of sound c


Sound measurements
Sound pressure p
Sound pressure level (SPL)
Particle velocity v
Particle velocity level (SVL)
   (Sound velocity level)
Particle displacement ξ
Sound intensity I
Sound intensity level (SIL)
Sound power Pac
Sound power level (SWL)
Sound energy density E
Sound energy flux q
Acoustic impedance Z
Speed of sound c

Sound pressure is the local pressure deviation from the ambient (average, or equilibrium) pressure caused by a sound wave. Sound pressure can be measured using a microphone in air and a hydrophone in water. The SI unit for sound pressure is the pascal (symbol: Pa). The instantaneous sound pressure is the deviation from the local ambient pressure p0 caused by a sound wave at a given location and given instant in time. The effective sound pressure is the root mean square of the instantaneous sound pressure over a given interval of time (or space). In a sound wave, the complementary variable to sound pressure is the acoustic particle velocity. For small amplitudes, sound pressure and particle velocity are linearly related and their ratio is the acoustic impedance. The acoustic impedance depends on both the characteristics of the wave and the medium. The local instantaneous sound intensity is the product of the sound pressure and the acoustic particle velocity and is, therefore, a vector quantity.

The sound pressure deviation p is


p = \frac{F}{A} \,

where

F = force,
A = area.

The entire pressure ptotal is


p_\mathrm{total} = p_0 + p \,

where

p0 = local ambient pressure,
p = sound pressure deviation.

Sound pressure levelEdit

Sound pressure level (SPL) or sound level Lp is a logarithmic measure of the rms sound pressure of a sound relative to a reference value. It is measured in decibels (dB). Sometimes variants are used such as dB (SPL), dBSPL, or dBSPL. These variants are not permitted by SI.


L_p=10 \log_{10}\left(\frac{p^2_{\mathrm{{rms}}}}{p^2_{\mathrm{ref}}}\right) =20 \log_{10}\left(\frac{p_{\mathrm{rms}}}{p_{\mathrm{ref}}}\right)\mbox{ dB} \,

where p_{\mathrm{ref}} is the reference sound pressure and p_{\mathrm{rms}} is the rms sound pressure being measured.[1]

The commonly used reference sound pressure in air is p_{\mathrm{ref}} = 20 µPa (rms). In underwater acoustics, the reference sound pressure is p_{\mathrm{ref}} = 1 µPa (rms).

It can be useful to express sound pressure in this way when dealing with hearing, as the perceived loudness of a sound correlates roughly logarithmically to its sound pressure. See also Weber-Fechner law.

Measuring sound pressure levels Edit

dBSPL: A measurement of sound pressure level in decibels, where 0 dBSPL is the reference to the threshold of hearing. Often the calibration is done for 1 pascal is equal to 94 dBSPL.

When making measurements in air (and other gases), SPL is almost always expressed in decibels compared to a reference sound pressure of 20 µPa, which is usually considered the threshold of human hearing (roughly the sound of a mosquito flying 3 m away). Thus, most measurements of audio equipment will be made relative to this level. However, in other media, such as underwater, a reference level of 1 µPa is more often used.[2] These references are defined in ANSI S1.1-1994.[3] In general, it is necessary to know the reference level when comparing measurements of SPL. The unit dB (SPL) is often abbreviated to just "dB", which gives some the erroneous notion that a dB is an absolute unit by itself.

The human ear is a sound pressure sensitive detector. It does not have a flat spectral response, so the sound pressure is often frequency weighted such that the measured level will match the perceived level. When weighted in this way the measurement is referred to as a sound level. The International Electrotechnical Commission (IEC) has defined several weighting schemes. A-weighting attempts to match the response of the human ear to pure tones, while C-weighting is used to measure peak sound levels.[4] If the (unweighted) SPL is desired, many instruments allow a "flat" or unweighted measurement to be made. See also Weighting filter.

When measuring the sound created by an object, it is important to measure the distance from the object as well, since the SPL decreases in distance from a point source with 1/r (and not with 1/r2</sub>, like sound intensity). It often varies in direction from the source, as well, so many measurements may be necessary, depending on the situation. An obvious example of a source that varies in level in different directions is a bullhorn.

Sound pressure p in N/m² or Pa is


p = Zv = \frac{J}{v} = \sqrt{JZ} \,

where

Z is acoustic impedance, sound impedance, or characteristic impedance, in Pa·s/m
v is particle velocity in m/s
J is acoustic intensity or sound intensity, in W/m2

Sound pressure p is connected to particle displacement (or particle amplitude) ξ, in m, by


\xi = \frac{v}{2 \pi f} = \frac{v}{\omega} = \frac{p}{Z \omega} = \frac{p}{ 2 \pi f Z} \,
.

Sound pressure p is


p = \rho c \omega \xi = Z \omega \xi = { 2 \pi f \xi Z} = \frac{a Z}{\omega} = c \sqrt{\rho E} = \sqrt{\frac{P_{ac} Z}{A}} \,
,

normally in units of N/m² = Pa.

where:

Symbol SI Unit Meaning
p pascals sound pressure
f hertz frequency
ρ kg/m³ density of air
c m/s speed of sound
v m/s particle velocity
\omega = 2 · \pi · f radians/s angular frequency
ξ meters particle displacement
Z = c • ρ N·s/m³ acoustic impedance
a m/s² particle acceleration
J W/m² sound intensity
E W·s/m³ sound energy density
Pac watts sound power or acoustic power
A m² Area

The distance law for the sound pressure p is inverse-proportional to the distance r of a punctual sound source.


p \propto \frac{1}{r} \,
(proportional)

\frac{p_1} {p_2} = \frac{r_2}{r_1} \,

p_1 = p_{2} \cdot r_{2} \cdot \frac{1}{r_1} \,

The assumption of 1/r² with the square is here wrong. That is only correct for sound intensity.

Note: The often used term "intensity of sound pressure" is not correct. Use "magnitude", "strength", "amplitude", or "level" instead. "Sound intensity" is sound power per unit area, while "pressure" is a measure of force per unit area. Intensity is not equivalent to pressure.


I \sim {p^2} \sim \dfrac{1}{r^2} \,

Hence 
p \sim \dfrac{1}{r} \,

Examples of sound pressure and sound pressure levels Edit

Source of sound Sound pressure Sound pressure level[5]
  pascal dB SPL
Theoretical limit for undistorted sound at
1 atmosphere environmental pressure
101,325 Pa 194 dB
Krakatoa explosion at 100 miles (160 km) in air 20,000 Pa [2] 180 dB
Simple open-ended thermoacoustic device [6] 12,000 Pa 176 dB
M1 Garand being fired at 1 m 5,000 Pa 168 dB
Jet engine at 30 m 630 Pa 150 dB
Rifle being fired at 1 m 200 Pa 140 dB
Threshold of pain 100 Pa 130 dB
Hearing damage (due to short-term exposure) 20 Pa approx. 120 dB
Jet at 100 m 6 – 200 Pa 110 – 140 dB
Jack hammer at 1 m 2 Pa approx. 100 dB
Hearing damage (due to long-term exposure) 6×10−1 Pa approx. 85 dB
Major road at 10 m 2×10−1 – 6×10−1 Pa 80 – 90 dB
Passenger car at 10 m 2×10−2 – 2×10−1 Pa 60 – 80 dB
TV (set at home level) at 1 m 2×10−2 Pa approx. 60 dB
Normal talking at 1 m 2×10−3 – 2×10−2 Pa 40 – 60 dB
Very calm room 2×10−4 – 6×10−4 Pa 20 – 30 dB
Leaves rustling, calm breathing 6×10−5 Pa 10 dB
Auditory threshold at 2 kHz 2×10−5 Pa 0 dB

The formula for the sum of the sound pressure levels of n incoherent radiating sources is


L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(\frac{p^2_1 + p^2_2 + \cdots + p^2_n}{p^2_{\mathrm{ref}}}\right)
         = 10\,\cdot\,{\rm log}_{10} \left(\left({\frac{p_1}{p_{\mathrm{ref}}}}\right)^2 + \left({\frac{p_2}{p_{\mathrm{ref}}}}\right)^2 + \cdots + \left({\frac{p_n}{p_{\mathrm{ref}}}}\right)^2\right)

From the formula of the sound pressure level we find


\left({\frac{p_i}{p_{\mathrm{ref}}}}\right)^2 = 10^{\frac{L_i}{10}},\qquad i=1,2,\cdots,n

This inserted in the formula for the sound pressure level to calculate the sum level shows


L_\Sigma = 10\,\cdot\,{\rm log}_{10} \left(10^{\frac{L_1}{10}} + 10^{\frac{L_2}{10}} + \cdots + 10^{\frac{L_n}{10}} \right)\,{\rm dB}

Loudest soundsEdit

Sound pressure levels above 194 dB at sea level produce waveforms that are distorted. Sound waves are made up of rarefaction and compression cycles but when the compression half of the wave cycle is double normal atmospheric pressure and the rarefaction half of the cycle reaches perfect vacuum (no further air molecules to remove) then the only possible increase in sound level can be achieved on the compression side of the waveform. The rarefaction half of the cycle will be clipped at any level above 194 dB. Examples of such an occurrence are large-scale manned rocket launches, sonic booms, munitions explosions, thunder, earthquakes and volcanic explosions.[7]

See also Edit

Notes and ReferencesEdit

  1. Sometimes reference sound pressure is denoted p0, not to be confused with the (much higher) ambient pressure.
  2. C. L. Morfey, Dictionary of Acoustics (Academic Press, San Diego, 2001).
  3. Glossary of Noise TermsSound pressure level definition
  4. Glossary of Terms — Cirrus Research plc.
  5. Decibel level chart.
  6. Hatazawa, M., Sugita, H., Ogawa, T. & Seo, Y. (Jan. 2004), ‘Performance of a thermoacoustic sound wave generator driven with waste heat of automobile gasoline engine,’ Transactions of the Japan Society of Mechanical Engineers (Part B) Vol. 16, No. 1, 292–299. [1]
  7. William Hamby (2004) Ultimate Sound Pressure Level Decibel Table
  • Beranek, Leo L, "Acoustics" (1993) Acoustical Society of America. ISBN 0-88318-494-X
  • Morfey, Christopher L, "Dictionary of Acoustics" (2001) Academic Press, San Diego.

External links Edit

This page uses Creative Commons Licensed content from Wikipedia (view authors).

Around Wikia's network

Random Wiki