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{{About|the information processing that occurs in large-scale and typically networked groups|a theory about the nature of online communication}}
 
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Revision as of 19:07, 18 September 2013

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Social Information Processing is an aspect of social cognition and is "an activity through which collective human actions organize knowledge."[1] It is the creation and processing of information by a group of people. As an academic field Social Information Processing studies the information processing power of networked social systems.

Typically computer tools are used such as:

  • Authoring tools: e.g., blogs
  • Collaboration tools: e.g., wikis, in particular, e.g., Wikipedia
  • Tagging systems (social bookmarking): e.g., del.icio.us, Flickr, CiteULike
  • Social networking: e.g., Facebook, MySpace, Essembly
  • Collaborative filtering: e.g., Digg, the Amazon Product Recommendation System, Yahoo answers, Urtak
  • Social Information Aggregation: e.g., scratchmysoul.com

Although computers are often used to facilitate networking and collaboration, they are not required. For example the Trictionary in 1982 was entirely paper and pen based, relying on neighborhood social networks and libraries. The creation of the Oxford English Dictionary in the 19th century was done largely with the help of anonymous volunteers organized by help wanted adds in newspapers and slips of paper sent through the postal mail.

Current state of knowledge

The website for the AAAI 2008 Spring Symposium on Social Information Processing suggested the following topics and questions.

Tagging
Tagging has already attracted the interest of the AI community. While the initial purpose of tagging was to help users organize and manage their own documents, it has since been proposed that collective tagging of common documents can be used to organize information via an informal classification system dubbed a folksonomy. There is hope[attribution needed] that folksonomies will eventually help fulfill the promise of the Semantic Web.
Human-based computation and collective intelligence
What type of problems are amenable to human swarm computing approaches? How can we design the "wisdom of crowds" effect to benefit our problem solving needs?
Incentives to participation
How to elicit quality metadata and content from users? How can users resistant to tagging be encouraged to tag content?
Social networks
While users create social networks for a variety of reasons --- e.g., to track lives of friends or work or opinions of the users they respect --- network information is important for many applications. Globally, an information ecosystem may arise through the interactions among users, and between users and content. A community of users interested in a specific topic may emerge over time, with linkages to other communities giving insight into relationships between topics.
Evolution of social media and information ecosystems
How does content, and its quality, change in time? There is increasing interest in peer-production systems, for example in how and why some open-source projects like Linux and Wikipedia are successful. Under what circumstances are user-generated content sites likely to succeed and what implications does this have for information-sharing and learning within communities?
Algorithms
Before we can harness the power of the social information processing, we need new approaches to structured data analysis, specifically algorithms for synthesizing various types of metadata: e.g., social networks and tagging. Research in this area will provide a principled foundation for the development of new algorithms for social search, information discovery and personalization and other approaches that exploit the power of the social information processing.

See also

References

  1. AAAI (March 2008), Social Information Processing, AAAI Spring Symposium, Stanford University, http://www.isi.edu/~lerman/sss07/ 

External links

Additional sources

  • Chi, Ed H., " Augmenting Social Cognition: From Social Foraging to Social Sensemaking," (video) (at Google), February 2007. (pdf), AAAI Symposium, March 2008, (video) (at PARC), May 2008.
  • Denning, Peter J., "Infoglut," ACM, July. 2006.
  • Nielsen, Michael, Kasparov versus the World. A blog post about a 1999 chess game in which Garry Kasparov (eventually) won a game against a collective opponent.
  • Smith, M., Purser, N. and Giraud-Carrier, C. (2008). Social Capital in the Blogosphere: A Case Study. In Papers from the AAAI Spring Symposium on Social Information Processing, K. Lerman et al. (Eds.), Technical Report SS-08-06, AAAI Press, 93-97.
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