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− | The '''simulation game''' or simply '''game''' is simulation or reenactment of various activities or "real life" in the form of a [[game]] for various purposes: [[training]], analysis, or prediction. <ref>"Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, [http://books.google.com/books?id=vq89AAAAIAAJ&pg=PA21&dq=%22simulation+game%22#PPA21,M1 p. 21]</ref>Well-known examples are [[military exercise|war games]], [[business game]]s, and [[roleplay simulation]]. |
+ | The '''simulation game''' or simply '''game''' is [[simulation]] or reenactment of various activities or "real life" in the form of a [[game]] for various purposes: [[training]], analysis, or prediction. <ref>"Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, [http://books.google.com/books?id=vq89AAAAIAAJ&pg=PA21&dq=%22simulation+game%22#PPA21,M1 p. 21]</ref>Well-known examples are [[military exercise|war games]], [[business game]]s, and [[roleplay simulation]]. |
Such activities originate in the human prehistory of [[game]]s deduced by [[anthropology]] from observing [[primitive culture]]s, where children's games in a significant degree mimic activities of adults: [[hunting]], [[war]]ring, [[nursing]], etc. |
Such activities originate in the human prehistory of [[game]]s deduced by [[anthropology]] from observing [[primitive culture]]s, where children's games in a significant degree mimic activities of adults: [[hunting]], [[war]]ring, [[nursing]], etc. |
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*[[Business simulation]] |
*[[Business simulation]] |
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*[[Business game]] |
*[[Business game]] |
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− | *[[ |
+ | *[[Computer games]] |
+ | *[[Computer simulation]] |
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*[[International Simulation and Gaming Association]] (ISAGA) |
*[[International Simulation and Gaming Association]] (ISAGA) |
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− | *[[Serious game]] |
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*[[Simulations and games in economics education]] |
*[[Simulations and games in economics education]] |
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+ | *[[Simulation video game]] |
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==References== |
==References== |
Latest revision as of 18:07, 7 December 2009
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The simulation game or simply game is simulation or reenactment of various activities or "real life" in the form of a game for various purposes: training, analysis, or prediction. [1]Well-known examples are war games, business games, and roleplay simulation.
Such activities originate in the human prehistory of games deduced by anthropology from observing primitive cultures, where children's games in a significant degree mimic activities of adults: hunting, warring, nursing, etc.
Starting from three basic types of strategic, planning and learning exercises: games, simulations and case studies,- a number of hybrids may be considered, among which are simulation games and simulation games used as case studies.[2]
The comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.[3]
See also
- Business simulation
- Business game
- Computer games
- Computer simulation
- International Simulation and Gaming Association (ISAGA)
- Simulations and games in economics education
- Simulation video game
References
- ↑ "Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, p. 21
- ↑ Danny Saunders, Jacqui Severn, "Simulation and Games for Strategy and Policy Planning", p. 20
- ↑ "Games and Simulations to Enhance Quality Learning", 1996, ISBN 0749418664, p. 50
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