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{{OrgPsy}}
 
{{OrgPsy}}
The '''simulation game''' or simply '''game''' is simulation or reenactment of various activities or "real life" in the form of a [[game]] for various purposes: [[training]], analysis, or prediction. <ref>"Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, [http://books.google.com/books?id=vq89AAAAIAAJ&pg=PA21&dq=%22simulation+game%22#PPA21,M1 p. 21]</ref>Well-known examples are [[military exercise|war games]], [[business game]]s, and [[roleplay simulation]].
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The '''simulation game''' or simply '''game''' is [[simulation]] or reenactment of various activities or "real life" in the form of a [[game]] for various purposes: [[training]], analysis, or prediction. <ref>"Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, [http://books.google.com/books?id=vq89AAAAIAAJ&pg=PA21&dq=%22simulation+game%22#PPA21,M1 p. 21]</ref>Well-known examples are [[military exercise|war games]], [[business game]]s, and [[roleplay simulation]].
   
 
Such activities originate in the human prehistory of [[game]]s deduced by [[anthropology]] from observing [[primitive culture]]s, where children's games in a significant degree mimic activities of adults: [[hunting]], [[war]]ring, [[nursing]], etc.
 
Such activities originate in the human prehistory of [[game]]s deduced by [[anthropology]] from observing [[primitive culture]]s, where children's games in a significant degree mimic activities of adults: [[hunting]], [[war]]ring, [[nursing]], etc.
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*[[Business simulation]]
 
*[[Business simulation]]
 
*[[Business game]]
 
*[[Business game]]
*[[Simulation video game]]
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*[[Computer games]]
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*[[Computer simulation]]
 
*[[International Simulation and Gaming Association]] (ISAGA)
 
*[[International Simulation and Gaming Association]] (ISAGA)
*[[Serious game]]
 
 
*[[Simulations and games in economics education]]
 
*[[Simulations and games in economics education]]
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*[[Simulation video game]]
   
 
==References==
 
==References==

Latest revision as of 18:07, 7 December 2009

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The simulation game or simply game is simulation or reenactment of various activities or "real life" in the form of a game for various purposes: training, analysis, or prediction. [1]Well-known examples are war games, business games, and roleplay simulation.

Such activities originate in the human prehistory of games deduced by anthropology from observing primitive cultures, where children's games in a significant degree mimic activities of adults: hunting, warring, nursing, etc.

Starting from three basic types of strategic, planning and learning exercises: games, simulations and case studies,- a number of hybrids may be considered, among which are simulation games and simulation games used as case studies.[2]

The comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published.[3]

See also

  • Business simulation
  • Business game
  • Computer games
  • Computer simulation
  • International Simulation and Gaming Association (ISAGA)
  • Simulations and games in economics education
  • Simulation video game

References

  1. "Simulations: A Handbook for Teachers and Trainers", by Ken Jones, 1995, ISBN 0749416661, p. 21
  2. Danny Saunders, Jacqui Severn, "Simulation and Games for Strategy and Policy Planning", p. 20
  3. "Games and Simulations to Enhance Quality Learning", 1996, ISBN 0749418664, p. 50


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