# Markov chains

*34,189*pages on

this wiki

Assessment |
Biopsychology |
Comparative |
Cognitive |
Developmental |
Language |
Individual differences |
Personality |
Philosophy |
Social |

Methods |
Statistics |
Clinical |
Educational |
Industrial |
Professional items |
World psychology |

**Statistics:**
Scientific method ·
Research methods ·
Experimental design ·
Undergraduate statistics courses ·
Statistical tests ·
Game theory ·
Decision theory

In mathematics, a **Markov chain**, named after Andrey Markov, is a discrete-time stochastic process with the Markov property. Having the Markov property means that, *given the present state*, future states are independent of the past states. In other words, the present state description fully captures all the information that can influence the future evolution of the process. Thus, given the present, the future is conditionally independent of the past.

At each time instant the system may change its state from the current state to another state, or remain in the same state, according to a certain probability distribution. The changes of state are called transitions, and the probabilities associated with various state-changes are termed transition probabilities. Also see sequential analysis.

## Contents

[show]## Formal definition

A Markov chain is a sequence of random variables *X*_{1}, *X*_{2}, *X*_{3}, ... with the Markov property, namely that, given the present state, the future and past states are independent. Formally,

The possible values of *X*_{i} form a countable set *S* called the **state space** of the chain.

Markov chains are often described by a directed graph, where the edges are labeled by the probabilities of going from one state to the other states.

### Variations

Continuous-time Markov processes have a continuous index.

**Time-homogeneous Markov chains** (or, Markov chains with time-homogeneous transition probabilities) are processes where

for all *n*.

A **Markov chain of order m ** (or a Markov chain with memory

*m*) where

*m*is finite, is where

for all *n*. It is possible to construct a chain (*Y _{n}*) from (

*X*) which has the 'classical' Markov property as follows: Let

_{n}*Y*= (

_{n}*X*,

_{n}*X*

_{n−1}, ...,

*X*

_{n−m+1}), the ordered

*m*-tuple of

*X*values. Then

*Y*is a Markov chain with state space

_{n}*S*and has the classical Markov property.

^{m}### Example

A finite state machine can be used as a representation of a Markov chain. If the machine is in state *y* at time *n*, then the probability that it moves to state *x* at time *n* + 1 depends only on the current state.

A thorough development and many examples can be found in the on-line monograph
Meyn & Tweedie 2005 ^{[1]}
The appendix of Meyn 2007 ^{[2]}, also available on-line, contains an abridged Meyn & Tweedie.

## Properties of Markov chains

Define the probability of going from state *i* to state *j* in *n* time steps as

and the single-step transition as

The *n*-step transition satisfies the Chapman-Kolmogorov equation, that for any *k* such that 0 < *k* < *n*,

The marginal distribution Pr (*X*_{n} = *x*) is the distribution over states at time *n*. The initial distribution is Pr (*X*_{0} = *x*). The evolution of the process through one time step is described by

The superscript is intended to be an integer-valued label only; however, if the Markov chain is time-stationary, then this superscript can also be interpreted as a "raising to the power of", discussed further below.

### Reducibility

A state *j* is said to be **accessible** from a different state *i* (written *i* → *j*) if, given that we are in state *i*, there is a non-zero probability that at some time in the future, we will be in state *j*. Formally, state *j* is accessible from state *i* if there exists an integer *n*≥0 such that

Allowing *n* to be zero means that every state is defined to be accessible from itself.

A state *i* is said to **communicate** with state *j* (written *i* ↔ *j*) if it is true that both *i* is accessible from *j* and that *j* is accessible from *i*. A set of states *C* is a **communicating class** if every pair of states in *C* communicates with each other, and no state in *C* communicates with any state not in *C*. (It can be shown that communication in this sense is an equivalence relation). A communicating class is **closed** if the probability of leaving the class is zero, namely that if *i* is in *C* but *j* is not, then *j* is not accessible from *i*.

Finally, a Markov chain is said to be **irreducible** if its state space is a communicating class; this means that, in an irreducible Markov chain, it is possible to get to any state from any state.

### Periodicity

A state *i* has **period** *k* if any return to state *i* must occur in multiples of *k* time steps. For example, if it is only possible to return to state *i* in an even number of steps, then *i* is periodic with period 2. Formally, the period of a state is defined as

(where "gcd" is the greatest common divisor). Note that even though a state has period *k*, it may not be possible to reach the state in *k* steps. For example, suppose it is possible to return to the state in {6,8,10,12,...} time steps; then *k* would be 2, even though 2 does not appear in this list.

If *k* = 1, then the state is said to be **aperiodic**; otherwise (k>1), the state is said to be **periodic with period k**.

It can be shown that every state in a communicating class must have the same period.

A finite state irreducible Markov chain is said to be **ergodic** if its states are aperiodic.

### Recurrence

A state *i* is said to be **transient** if, given that we start in state *i*, there is a non-zero probability that we will never return back to *i*. Formally, let the random variable *T _{i}* be the next return time to state

*i*(the "hitting time"):

Then, state *i* is transient iff there exists a finite *T _{i}* such that:

If a state *i* is not transient (it has finite hitting time with probability 1), then it is said to be **recurrent** or **persistent**. Although the hitting time is finite, it need not have a finite average. Let *M _{i}* be the expected (average) return time,

Then, state *i* is **positive recurrent** if *M _{i}* is finite; otherwise, state

*i*is

**null recurrent**(the terms

**non-null persistent**and

**null persistent**are also used, respectively).

It can be shown that a state is recurrent if and only if

A state *i* is called **absorbing** if it is impossible to leave this state. Therefore,
the state *i* is absorbing if and only if

- and for

### Ergodicity

A state *i* is said to be **ergodic** if it is aperiodic and positive recurrent. If all states in a Markov chain are ergodic, then the chain is said to be ergodic.

### Steady-state analysis and limiting distributions

If the Markov chain is a time-homogeneous Markov chain, so that the process is described by a single, time-independent matrix *p*_{ij}, then the vector *π* is a **stationary distribution** (also called an **equilibrium distribution** or **invariant measure**) if its entries *π _{j}* sum to 1 and satisfy

An irreducible chain has a stationary distribution if and only if all of its states are positive-recurrent. In that case, *π* is unique and is related to the expected return time:

Further, if the chain is both irreducible and aperiodic, then for any *i* and *j*,

Note that there is no assumption on the starting distribution; the chain converges to the stationary distribution regardless of where it begins.

If a chain is not irreducible, its stationary distributions will not be unique (consider any closed communicating class in the chain; each one will have its own unique stationary distribution. Any of these will extend to a stationary distribution for the overall chain, where the probability outside the class is set to zero). However, if a state *j* is aperiodic, then

and for any other state *i*, let *f _{ij}* be the probability that the chain ever visits state

*j*if it starts at

*i*,

## Markov chains with a finite state space

If the state space is finite, the transition probability distribution can be represented by a matrix, called the *transition matrix*, with the (*i*, *j*)'th element of **P** equal to

**P** is a stochastic matrix. Further, when the Markov chain is a time-homogeneous Markov chain, so that the transition matrix **P** is independent of the label *n*, then the *k*-step transition probability can be computed as the *k*'th power of the transition matrix, **P**^{k}.

The stationary distribution *π* is a (row) vector which satisfies the equation

In other words, the stationary distribution *π* is a normalized left eigenvector of the transition matrix associated with the eigenvalue 1.

Alternatively, *π* can be viewed as a fixed point of the linear (hence continuous) transformation on the unit simplex associated to the matrix **P**. As any continuous transformation in the unit simplex has a fixed point, a stationary distribution always exists, but is not guaranteed to be unique, in general. However, if the Markov chain is irreducible and aperiodic, then there is a unique stationary distribution **π**. In addition, **P**^{k} converges to a rank-one matrix in which each row is the stationary distribution **π**, that is,

where **1** is the column vector with all entries equal to 1. This is stated by the Perron-Frobenius theorem. This means that as time goes by, the Markov chain forgets where it began (its initial distribution) and converges to its stationary distribution.

## Reversible Markov chain

The idea of a reversible Markov chain comes from the ability to "invert" a conditional probability using Bayes' Rule:

It now appears that time has been reversed. Thus, a Markov chain is said to be **reversible** if there is a *π* such that

This condition is also known as the detailed balance condition.

Summing over gives

so for reversible Markov chains, *π* is always a stationary distribution.

## Bernoulli scheme

A Bernoulli scheme is a special case of a Markov chain where the transition probability matrix has identical rows, which means that the next state is even independent of the current state (in addition to being independent of the past states). A Bernoulli scheme with only two possible states is known as a Bernoulli process.

## Markov chains with general state space

Many results for Markov chains with finite state space can be generalized to chains with uncountable state space through Harris chains. The main idea is to see if there is a point in the state space that the chain hits with probability one. Generally, it is not true for continuous state space, however, we can define sets *A* and *B* along with a positive number *ε* and a probability
measure *ρ*, such that

- If , then for all .
- If and , then.

Then we could collapse the sets into an auxiliary point *α*, and a recurrent Harris chain can be modified to contain *α*. Lastly, the collection of Harris chains is a comfortable level of generality, which is broad enough to contain a large number of interesting examples, yet restrictive enough to allow for a rich theory.

## Applications

### Physics

Markovian systems appear extensively in physics, particularly statistical mechanics, whenever probabilities are used to represent unknown or unmodelled details of the system, if it can be assumed that the dynamics are time-invariant, and that no relevant history need be considered which is not already included in the state description.

### Testing

Several theorists have proposed the idea of the Markov chain statistical test, a method of conjoining Markov chains to form a 'Markov blanket', arranging these chains in several recursive layers ('wafering') and producing more efficient test sets — samples — as a replacement for exhaustive testing. MCSTs also have uses in temporal state-based networks; Chilukuri et al.'s paper entitled "Temporal Uncertainty Reasoning Networks for Evidence Fusion with Applications to Object Detection and Tracking" (ScienceDirect) gives an excellent background and case study for applying MCSTs to a wider range of applications.

### Queueing theory

Markov chains can also be used to model various processes in queueing theory and statistics.^{[2]}. Claude Shannon's famous 1948 paper *A mathematical theory of communication*, which at a single step created the field of information theory, opens by introducing the concept of entropy through Markov modeling of the English language. Such idealised models can capture many of the statistical regularities of systems. Even without describing the full structure of the system perfectly, such signal models can make possible very effective data compression through entropy coding techniques such as arithmetic coding. They also allow effective state estimation and pattern recognition. The world's mobile telephone systems depend on the Viterbi algorithm for error-correction, while hidden Markov models are extensively used in speech recognition and also in bioinformatics, for instance for coding region/gene prediction. Markov chains also play an important role in reinforcement learning.

### Internet applications

The PageRank of a webpage as used by Google is defined by a Markov chain. It is the probability to be at page in the stationary distribution on the following Markov chain on all (known) webpages. If is the number of known webpages, and a page has links then it has transition probability for all pages that are linked to and for all pages that are not linked to. The parameter is taken to be about 0.15.

Markov models have also been used to analyze web navigation behavior of users. A user's web link transition on a particular website can be modeled using first- or second-order Markov models and can be used to make predictions regarding future navigation and to personalize the web page for an individual user.

### Statistical

Markov chain methods have also become very important for generating sequences of random numbers to accurately reflect very complicated desired probability distributions, via a process called Markov chain Monte Carlo (MCMC). In recent years this has revolutionised the practicability of Bayesian inference methods, allowing a wide range of posterior distributions to be simulated and their parameters found numerically.

### Mathematical biology

Markov chains also have many applications in biological modelling, particularly population processes, which are useful in modelling processes that are (at least) analogous to biological populations. The Leslie matrix is one such example, though some of its entries are not probabilities (they may be greater than 1). Another important example is the modeling of cell shape in dividing sheets of epithelial cells]. The distribution of shapes -- predominantly hexagonal -- was a long standing mystery until it was explained by a simple Markov Model, where a cell's state is its number of sides. Empirical evidence from frogs, fruit flies, and hydra further suggests that the stationary distribution of cell shape is exhibited by almost all multicellular animals.[1]

### Gambling

Markov chains can be used to model many games of chance. The children's games Snakes and Ladders and "Hi Ho! Cherry-O", for example, are represented exactly by Markov chains. At each turn, the player starts in a given state (on a given square) and from there has fixed odds of moving to certain other states (squares).

### Music

Markov chains are employed in algorithmic music composition, particularly in software programs such as CSound or Max. In a first-order chain, the states of the system become note or pitch values, and a probability vector for each note is constructed, completing a transition probability matrix (see below). An algorithm is constructed to produce and output note values based on the transition matrix weightings, which could be MIDI note values, frequency (Hz), or any other desirable metric.

Note | A | C# | Eb |
---|---|---|---|

A | 0.1 | 0.6 | 0.3 |

C# | 0.25 | 0.05 | 0.7 |

Eb | 0.7 | 0.3 | 0 |

Note | A | D | G |
---|---|---|---|

AA | 0.18 | 0.6 | 0.22 |

AD | 0.5 | 0.5 | 0 |

AG | 0.15 | 0.75 | 0.1 |

DD | 0 | 0 | 1 |

DA | 0.25 | 0 | 0.75 |

DG | 0.9 | 0.1 | 0 |

GG | 0.4 | 0.4 | 0.2 |

GA | 0.5 | 0.25 | 0.25 |

GD | 1 | 0 | 0 |

A second-order Markov chain can be introduced by considering the current state *and* also the previous state, as indicated in the second table. Higher, *n*th-order chains tend to "group" particular notes together, while 'breaking off' into other patterns and sequences occasionally. These higher-order chains tend to generate results with a sense of phrasal structure, rather than the 'aimless wandering' produced by a first-order system^{[3]}.

### Baseball

Markov chains models have been used in advanced baseball analysis since 1960, although their use is still rare. Each half-inning of a baseball game fits the Markov chain state when the number of runners and outs are considered. For each half-inning there are 24 possible run-out combinations. Markov chain models can be used to evaluate runs created for both individual players as well as a team. ^{[4]}.

### Markov parody generators

Markov processes can also be used to generate superficially "real-looking" text given a sample document: they are used in a variety of recreational "parody generator" software (see dissociated press, Jeff Harrison, Mark V Shaney,
^{[5]} ^{[6]}
).

## History

Andrey Markov produced the first results (1906) for these processes, purely theoretically. A generalization to countably infinite state spaces was given by Kolmogorov (1936). Markov chains are related to Brownian motion and the ergodic hypothesis, two topics in physics which were important in the early years of the twentieth century, but Markov appears to have pursued this out of a mathematical motivation, namely the extension of the law of large numbers to dependent events. In 1913, he applied his findings for the first time, namely, to the first 20,000 letters of Pushkin's "Eugene Onegin".

## See also

- Hidden Markov model
- Examples of Markov chains
- Markov process
- Markov chain Monte Carlo
- Semi-Markov process
- Variable-order Markov model
- Markov decision process
- Shift of finite type
- Mark V Shaney
- Phase-type distribution
- Markov chain mixing time
- Quantum Markov chain
- Markov network
- Belief propagation
- Factor graph
- Recurrence period density entropy

## References

- ↑ S. P. Meyn and R.L. Tweedie, 2005. Markov Chains and Stochastic Stability. Second edition to appear, Cambridge University Press, 2008.
- ↑
^{2.0}^{2.1}S. P. Meyn, 2007. Control Techniques for Complex Networks, Cambridge University Press, 2007. - ↑ Curtis Roads (ed.) (1996).
*The Computer Music Tutorial*, MIT Press. ISBN 0262181584. - ↑ Pankin, Mark D. MARKOV CHAIN MODELS: THEORETICAL BACKGROUND. URL accessed on 2007-11-26.
- ↑
Kenner, Hugh; O'Rourke, Joseph (November 1984), "A Travesty Generator for Micros",
*BYTE***9**(12): 129-131, 449-469 - ↑
Hartman, Charles (1996),
*The Virtual Muse: Experiments in Computer Poetry*, Hanover, NH: Wesleyan University Press, ISBN 0819522392

- A.A. Markov. "Rasprostranenie zakona bol'shih chisel na velichiny, zavisyaschie drug ot druga".
*Izvestiya Fiziko-matematicheskogo obschestva pri Kazanskom universitete*, 2-ya seriya, tom 15, pp 135-156, 1906.

- A.A. Markov. "Extension of the limit theorems of probability theory to a sum of variables connected in a chain". reprinted in Appendix B of: R. Howard.
*Dynamic Probabilistic Systems, volume 1: Markov Chains*. John Wiley and Sons, 1971.

- Classical Text in Translation: A. A. Markov, An Example of Statistical Investigation of the Text Eugene Onegin Concerning the Connection of Samples in Chains, trans. David Link. Science in Context 19.4 (2006): 591-600. Online: http://journals.cambridge.org/production/action/cjoGetFulltext?fulltextid=637500

- Leo Breiman.
*Probability*. Original edition published by Addison-Wesley, 1968; reprinted by Society for Industrial and Applied Mathematics, 1992. ISBN 0-89871-296-3.*(See Chapter 7.)*

- J.L. Doob.
*Stochastic Processes*. New York: John Wiley and Sons, 1953. ISBN 0-471-52369-0.

- S. P. Meyn and R. L. Tweedie.
*Markov Chains and Stochastic Stability*. London: Springer-Verlag, 1993. ISBN 0-387-19832-6. online: http://decision.csl.uiuc.edu/~meyn/pages/book.html . Second edition to appear, Cambridge University Press, 2008.

- S. P. Meyn.
*Control Techniques for Complex Networks*. Cambridge University Press, 2007. ISBN-13: 9780521884419. Appendix contains abridged Meyn & Tweedie. online: http://decision.csl.uiuc.edu/~meyn/pages/CTCN/CTCN.html

- Booth, Taylor L. (1967).
*Sequential Machines and Automata Theory*, 1st, New York: John Wiley and Sons, Inc.. Library of Congress Card Catalog Number 67-25924. Extensive, wide-ranging book meant for specialists, written for both theoretical computer scientists as well as electrical engineers. With detailed explanations of state minimization techniques, FSMs, Turing machines, Markov processes, and undecidability. Excellent treatment of Markov processes pp.449ff. Discusses Z-transforms, D transforms in their context.

- Kemeny, John G.; Hazleton Mirkil, J. Laurie Snell, Gerald L. Thompson (1959).
*Finite Mathematical Structures*, 1st, Englewood Cliffs, N.J.: Prentice-Hall, Inc.. Library of Congress Card Catalog Number 59-12841. Classical text. cf Chapter 6*Finite Markov Chains*pp.384ff.

## External links

- (pdf) Markov Chains chapter in American Mathematical Society's introductory probability book
- Generates random parodies in the style of another body of text using a Markov chain algorithm
- A generator that uses Markov Chains to create random words
- Markov Chains
- Class structure on PlanetMath
- Chapter 5: Markov Chain Models
- Generating Text
*(About generating random text using a Markov chain.)* - The World's Largest Matrix Computation
*(Google's PageRank as the stationary distribution of a random walk through the Web.)* - Dissociated Press in Emacs approximates a Markov process
- Markov Chain Example
- Markov Chains for Search Engines
- Steganography proof-of-concept using Markov Chains.
- n
^{th}order Markov Chain implementation in Ruby - Baseball Run Modeler using Markov Chains
- Theory of Markov chains in baseball
- Sequential analysis software for generating visual representations of probability models

This page uses Creative Commons Licensed content from Wikipedia (view authors). |