List of human-computer interaction topics
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This is a list of topics in human–computer interaction.
Contents |
General
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- accessibility and computer accessibility
- adaptive autonomy
- affordance
- banner blindness
- computer user satisfaction
- contextual design and contextual inquiry
- gender HCI
- gulf of evaluation
- gulf of execution
- habituation
- human action cycle
- human interface device
- human–machine interface
- interaction
- interaction technique
- look and feel
- mode
- physiological interaction
- principle of least astonishment
- progressive disclosure
- sonic interaction design
- thanatosensitivity
- transparency
- usability and usability testing
- user, luser
- user-friendliness
- user interface and user interface design
- user interface engineering and usability engineering
History
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- Ivan Sutherland's Sketchpad
- History of automated adaptive instruction in computer applications
- History of the GUI
Related fields
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- psychology
- human memory
- human perception
- sociology and social psychology
- cognitive science
- human factors / ergonomics
- computer science
- visualization
- information visualization
- scientific visualization
- knowledge visualization
- design
- Interactive Art and HCI
- library and information science, information science
- information security
- speech-language pathology
- personal information management
- phenomenology
Hardware
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Hardware input/output devices and peripherals:
- List of input devices
- unit record equipment
- barcode scanner
- keyboard
- computer keyboard
- keyboard shortcut
- ways to make typing more efficient: command history, autocomplete, autoreplace and Intellisense
- microphone
- pointing device
- List of output devices
- visual devices
- auditory devices
- tactile devices
Interface design methods
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- activity-centered design
- Affordance analysis
- bodystorming
- Contextual design
- focus group
- iterative design
- participatory design
- pictive user interface workshop method
- rapid prototyping
- Scenario-based design (SBD)
- task analysis/task modeling
- user-centered design
- usage-centered design
- User scenario
- value-sensitive design
- Wizard of Oz experiment
Usability
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Models and laws
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- Hick's law
- Fitts' law
- Steering law
- GOMS – goals, operators, methods, and selection rules
- Keystroke-level model (KLM)
Interaction styles
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- Command line interface
- Graphical user interface (GUI)
- WIMP (computing)
- Point-and-click
- Drag-and-drop
- Window managers
- WYSIWYG (what you see is what you get)
- Zooming user interface (ZUI)
- Brushing and linking
- Crossing-based interfaces
Interaction paradigms
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- Time Sharing (1957)
- hypertext (Ted Nelson 1963), hypermedia and hyperlinks
- Direct manipulation (ex. lightpen 1963, mice 1968)
- Desktop metaphor (197x XEROX PARC)
- Windows-Paradigm
- Personal Computer (1981)
- CSCW: Computer Supported Collaborative (or Cooperative) Work, collaborative software
- WWW (Tim Berners Lee 1989)
- Ubiquitous computing ("ubicomp") coined 1988
- "sensor-based / context-aware interaction"-paradigm
Miscellaneous
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- handheld devices
- Human–computer information retrieval
- Information retrieval
- Internet and the World Wide Web
- multimedia
- Software agents
- Universal usability
- User experience design
- Visual programming languages.
- Knowbility
People
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- John M. Carroll (information scientist)
- Bill Buxton
- Douglas Engelbart
- Paul Fitts
- Alan Kay
- Tim Berners-Lee
- Steve Mann
- Ted Nelson
- Jakob Nielsen (usability consultant)
- Donald Norman
- Jef Raskin
- George G. Robertson
- Herbert A. Simon
- Ivan Sutherland
- Terry Winograd
- Ben Shneiderman
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