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* [[contextual design]] and [[contextual inquiry]] |
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Latest revision as of 12:51, 24 December 2011
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This is a list of topics in human-computer interaction.
General
- accessibility and Computer accessibility
- adaptive autonomy
- affordance
- banner blindness
- Computer searching
- Computer simulation
- Computer training
- Computer user satisfaction
- contextual design and contextual inquiry
- Decision support systems
- Expert systems
- gender HCI
- Groupware
- gulf of evaluation
- gulf of execution
- habituation
- human action cycle
- human interface device
- human-machine interface
- interaction
- interaction technique
- look and feel
- mode
- principle of least astonishment
- progressive disclosure
- Sonic interaction design
- Thanatosensitivity
- transparency (computing)
- usability and usability testing
- user, luser
- user-friendliness
- user interface and user interface design
- user interface engineering and usability engineering
History
- Ivan Sutherland's Sketchpad
- History of automated adaptive instruction in computer applications
- history of the GUI
Related fields
- psychology
- human memory
- human perception
- sociology and social psychology
- cognitive science
- human factors / ergonomics
- computer science
- visualization
- information visualization
- scientific visualization
- knowledge visualization
- design
- industrial design
- graphic design and aesthetics
- information design
- interaction design
- sonic interaction design
- Interactive Art and HCI
- library and information science, information science
- information security
- HCISec
- speech-language pathology
- personal information management
- phenomenology
Hardware
Hardware input/output devices and peripherals:
- List of input devices
- unit record equipment
- barcode scanner
- keyboard
- computer keyboard
- keyboard shortcut
- ways to make typing more efficient: command history, autocomplete, autoreplace and Intellisense
- microphone
- pointing device
- computer mouse
- mouse chording
- computer mouse
- List of output devices
- visual devices
- graphical output device
- display device
- computer display
- video projector
- computer printer
- plotter
- auditory devices
- speakers
- earphones
- tactile devices
- refreshable Braille display
- braille embosser
- Haptic devices
- visual devices
Interface design methods
- activity-centered design
- Affordance Analysis
- bodystorming
- Contextual design
- focus group
- iterative design
- participatory design
- pictive user interface workshop method
- rapid prototyping
- Scenario Based Design (SBD)
- task analysis/task modeling
- user-centered design
- usage-centered design
- User scenario
- value-sensitive design
- Wizard of Oz experiment
Usability
- Usability testing
- Heuristic evaluation
- Cognitive walkthrough
- Usability lab
Models and laws
- Hick's law
- Fitts' law
- Steering law
- GOMS - Goals, Operators, Methods, and Selection rules
- Keystroke-Level Model (KLM)
Interaction styles
- Command line interface
- Graphical user interface (GUI)
- Copy and paste, Cut and paste
- Single Document Interface, Multiple Document Interface, Tabbed Document Interface
- Elements of graphical user interfaces
- Pointer
- Widget (computing)
- icons
- WIMP (computing)
- Point-and-click
- Drag-and-drop
- Window managers
- WYSIWYG (what you see is what you get)
- Zooming user interface (ZUI)
- Brushing and linking
- Crossing-based interfaces
Interaction paradigms
- Time Sharing (1957)
- hypertext (Ted Nelson 1963), hypermedia and hyperlinks
- Direct manipulation (ex. lightpen 1963, mice 1968)
- Desktop metaphor (197x XEROX PARC)
- Windows-Paradigm
- Personal Computer (1981)
- CSCW: Computer Supported Collaborative (or Cooperative) Work, collaborative software
- WWW (Tim Berners Lee 1989)
- Ubiquitous computing ("ubicomp") coined 1988
- "sensor-based / context-aware interaction"-paradigm
Miscellaneous
- Handheld devices
- Human Computer Information Retrieval
- Information retrieval
- Internet and the World Wide Web
- Multimedia
- Software agents
- universal usability
- user experience design
- visual programming languages.
- Knowbility
People
- John M. Carroll (information scientist)
- Bill Buxton
- Douglas Engelbart
- Paul Fitts
- Alan Kay
- Tim Berners Lee
- Steve Mann
- Ted Nelson
- Jakob Nielsen (usability consultant)
- Donald Norman
- Jef Raskin
- George G. Robertson
- Herbert Simon
- Ivan Sutherland
- Terry Winograd
Industrial labs and companies
Industrial labs and companies known for innovation and research in HCI:
- Alias Wavefront
- Apple Computer
- AT&T Labs
- Bell Labs
- HP Labs
- Microsoft Research
- SRI International (formerly Stanford Research Institute)
- Xerox PARC
Notable systems and prototypes
- Office of the future (1940s)
- Sketchpad (1963)
- The Mother of All Demos (1968)
- Dynabook (circa 1970)
- Xerox Alto (1973)
- Xerox Star (1981)
- Apple Macintosh (1984)
- Knowledge Navigator (1987)
- Project Looking Glass (circa 2003 or 2004)
- The Humane Environment (alpha release, 2004)
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