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The following is a list of current and past notable artificial intelligence projects.

Specialized projectsEdit

Brain simulationEdit

  • aHuman, hybrid of latest neurobiology data and Numenta findings aimed to implement human personality by means of computer program, started in 2008 as independent research.
  • Blue Brain Project, an attempt to create a synthetic brain by reverse-engineering the mammalian brain down to the molecular level.
  • HNeT (Holographic Neural Technology), a technology by AND Corporation (Artificial Neural Devices) based on non linear phase coherence/decoherence principles.
  • Hierarchical Temporal Memory, a technology by Numenta to capture and replicate the properties of the neocortex.
  • Visual Hierarchical Modular Neural Network, a software technology by TinMan Systems to visually construct a flow of human thought and logic to produce autonomous artificial intelligence.
  • A.I.L.E.E.N.N. Artificial Intelligence Logic Electronic Emulation Neural Network, an entire new Cloud based PaaS platform as a service and IaaS Infrastructure for AI represented as a ubiquitous entity based on Neural Networks and Fuzzy Logic with universal inputs, outputs and actuators aiming to the democratization and human-like interaction as the ultimate resource planner, decision making process and actuator. By the founders of TDVision

Cognitive architecturesEdit


Knowledge and reasoningEdit

Motion and manipulationEdit

  • Cog, a robot developed by MIT to study theories of cognitive science and artificial intelligence, now discontinued.
  • Grand Challenge 5 – Architecture of Brain and Mind, a UK attempt to understand and model natural intelligence at various levels of abstraction, demonstrating results in a succession of increasingly sophisticated working robots.
  • AIBO, the first robot pet for the home, grew out of Sony's Computer Science Laboratory (CSL). Famed engineer Dr. Toshitada Doi is credited as AIBO’s original progenitor: in 1994 he had started work on robots with artificial intelligence expert Masahiro Fujita within CSL of Sony. Doi's, friend, the artist Hajime Sorayama, was enlisted to create the initial designs for the AIBO's body. Those designs are now part of the permanent collections of Museum of Modern Art and the Smithsonian Institution, with later versions of AIBO being used in studies in Carnegie Mellon University. In 2006, AIBO was added into Carnegie Mellon University's "Robot Hall of Fame".

Natural language processingEdit



Multipurpose projectsEdit

Software librariesEdit

Cloud servicesEdit

See alsoEdit

External linksEdit


  1. Proverb: The probabilistic cruciverbalist (AAAI–99 Outstanding Paper Award). By Greg A. Keim, Noam Shazeer, Michael L. Littman, Sushant Agarwal, Catherine M. Cheves, Joseph Fitzgerald, Jason Grosland, Fan Jiang, Shannon Pollard, and Karl Weinmeister. 1999. In Proceedings of the Sixteenth National Conference on Artificial Intelligence, 710-717. Menlo Park, Calif.: AAAI Press.
  2. The Register article Sentient world: war games on the grandest scale published 23 June 2007
  3. dANN Homepage
  4. ELKI Homepage
  5. FRDCSA Homepage
  6. Pogamut Homepage
  7. CILib
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