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{{PersonPsy}}
 
{{PersonPsy}}
 
'''Kokology''' is the study of ''kokoro'' which in [[Japanese language|Japanese]] means "[[mind]]" or "[[spirit]]". The series of Kokology books were created by [[Tadahiko Nagao]] and [[Isamu Saito]], a [[professor]] at [[Rissho University|Rissho]] and [[Waseda University|Waseda]] Universities in [[Japan]] and an author of a number of bestselling books regarding [[psychology]] and [[Relationship|relationships]].
 
'''Kokology''' is the study of ''kokoro'' which in [[Japanese language|Japanese]] means "[[mind]]" or "[[spirit]]". The series of Kokology books were created by [[Tadahiko Nagao]] and [[Isamu Saito]], a [[professor]] at [[Rissho University|Rissho]] and [[Waseda University|Waseda]] Universities in [[Japan]] and an author of a number of bestselling books regarding [[psychology]] and [[Relationship|relationships]].
The main focus is the analysis of the deep psyche. Using theories from [[Freud]] and [[Jung]]. Kokology Questions typically are "guided" [[Day_dreams|Day Dreams]] or [[Submodalities_(NLP)|Submodalities]]
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The main focus is the analysis of the deep psyche. Using theories from [[Freud]] and [[Jung]]. Kokology Questions typically are "guided" [[Day_dreams|Day Dreams]] or [[Submodalities_(NLP)|Submodalities]]
   
  +
== The design phase ==
  +
Very little is known about the design of kokology questions. It is possible that they begin as a set of direct plain english questions which are encoded by a "revese lookup" of [[dream interpretation]] and [[archetype]] theory targeting a specific mordalitie cluster in an Nth dimensional [[Defence_mechanism#Structural_model:_The_id.2C_ego.2C_and_superego|Structural model of the mind]] containing applicable axis`s
  +
see <ref>[http://www.tenthdimension.com/textonly.php TenthDimension]</ref> for an idea of how to picture this
   
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== The narration phase ==
The books present a series of [[psychological]] and hypotheticals<ref>[http://kokologym.blogspot.com/ Kokology blog]</ref> that are designed to reveal one's hidden [[Attitude|attitudes]] about [[sex]], [[family]], [[love]], [[employment|work]], and other elements of one's life. It is essentially a of self-discovery that can provide interesting, and often hilarious insight by answering questions to seemingly innocent topics. The books were published in 1998 in Japan and became a Japanese bestselling phenomenon. The books were translated became available in the [[U.S.]] in 2000.
 
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While there are slight variations from person to person, the game begins by asking another person to imagine a scene or situation. The game then follows by asking the person questions about the scene. Once the scene is completely described the interpretation phase begins
   
  +
== The interpretation phase ==
The television Series ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes)
 
  +
Once the narrator has an understanding of the scene described, he or she may (or, as "Secrets of the Cube" suggests, may not) assist the player in interpreting the scene. The general interpretation is often as follows (however, the player should not take these interpretations as gospel, as there are many individual possibilities; encourage the player to "go with your gut"):
  +
the interpreter may expand on the general meaning of the relationships between the responses.
  +
with elements of [[dream interpretation]] and [[archetype]] theory used to interpret the content
  +
this can be followed with a new narration phase.
  +
  +
== Common useage ==
  +
Kokology has seen wide spread testing by pick up artists from the usenet group <ref>[http://fastseduction.com/ MASF]</ref> also Isamu Saito`s psycology work mainly
  +
relates to relationship psycology
  +
  +
== The books ==
 
present a series of [[psychological]] and hypotheticals<ref>[http://kokologym.blogspot.com/ Kokology blog]</ref> that are designed to reveal one's hidden [[Attitude|attitudes]] about [[sex]], [[family]], [[love]], [[employment|work]], and other elements of one's life. It is essentially a of self-discovery that can provide interesting, and often hilarious insight by answering questions to seemingly innocent topics. The books were published in 1998 in Japan and became a Japanese bestselling phenomenon. The books were translated became available in the [[U.S.]] in 2000.
  +
  +
== The television Series ==
 
ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes)
 
Broadcasting from 1991 April 20 to 1992 March 21
 
Broadcasting from 1991 April 20 to 1992 March 21
 
Country: Japan Broadcasting
 
Country: Japan Broadcasting
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4 more "Special programs" were shown from Spring 1998
 
4 more "Special programs" were shown from Spring 1998
   
The Video Game
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== The video Game ==
 
[[Soreike Kokology]]
 
[[Soreike Kokology]]
 
[[Soreike Kokology 2]]
 
[[Soreike Kokology 2]]
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the game is considered "rare" among collectors
 
the game is considered "rare" among collectors
   
  +
== Game background and culture ==
  +
Kokologys origins are unknown, although some say it is of Greek, Turkish, or [[Sufi]] origins.
  +
The more modern useage has its roots in japan
  +
  +
==Scientific point of view==
  +
Kokology is akin to a [[projective personality test]] with elements of [[dream interpretation]] and [[archetype]] theory used to interpret the content. It has no scientific support and suffers from the same biases of these methods.
   
 
== See also ==
 
== See also ==

Revision as of 14:18, 10 March 2009

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Kokology is the study of kokoro which in Japanese means "mind" or "spirit". The series of Kokology books were created by Tadahiko Nagao and Isamu Saito, a professor at Rissho and Waseda Universities in Japan and an author of a number of bestselling books regarding psychology and relationships. The main focus is the analysis of the deep psyche. Using theories from Freud and Jung. Kokology Questions typically are "guided" Day Dreams or Submodalities

The design phase

Very little is known about the design of kokology questions. It is possible that they begin as a set of direct plain english questions which are encoded by a "revese lookup" of dream interpretation and archetype theory targeting a specific mordalitie cluster in an Nth dimensional Structural model of the mind containing applicable axis`s see [1] for an idea of how to picture this

The narration phase

While there are slight variations from person to person, the game begins by asking another person to imagine a scene or situation. The game then follows by asking the person questions about the scene. Once the scene is completely described the interpretation phase begins

The interpretation phase

Once the narrator has an understanding of the scene described, he or she may (or, as "Secrets of the Cube" suggests, may not) assist the player in interpreting the scene. The general interpretation is often as follows (however, the player should not take these interpretations as gospel, as there are many individual possibilities; encourage the player to "go with your gut"): the interpreter may expand on the general meaning of the relationships between the responses. with elements of dream interpretation and archetype theory used to interpret the content this can be followed with a new narration phase.

Common useage

Kokology has seen wide spread testing by pick up artists from the usenet group [2] also Isamu Saito`s psycology work mainly relates to relationship psycology

The books

present a series of psychological and hypotheticals[3] that are designed to reveal one's hidden attitudes about sex, family, love, work, and other elements of one's life. It is essentially a of self-discovery that can provide interesting, and often hilarious insight by answering questions to seemingly innocent topics. The books were published in 1998 in Japan and became a Japanese bestselling phenomenon. The books were translated became available in the U.S. in 2000.

The television Series

ran on Saturdays it was only aired in one city broadcast time 22:00 to 22:54 (54 minutes) Broadcasting from 1991 April 20 to 1992 March 21 Country: Japan Broadcasting Yomiuri Television Production Department IVS TV Production Actors George Tokoro Yamaguti Mie Inferior soul Izumiya Shigeru Miwa Akihiro More In 1998 it was broadcast nationaly for the first time NTV 4 more "Special programs" were shown from Spring 1998

The video Game

Soreike Kokology Soreike Kokology 2 Released in 1992 and 1993 by "Tecmo" with english and japanese releases for MAME[4] Sony_Playstation and Sega-AM2 the game is considered "rare" among collectors

Game background and culture

Kokologys origins are unknown, although some say it is of Greek, Turkish, or Sufi origins. The more modern useage has its roots in japan

Scientific point of view

Kokology is akin to a projective personality test with elements of dream interpretation and archetype theory used to interpret the content. It has no scientific support and suffers from the same biases of these methods.

See also

References

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