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A computer simulation, a computer model or a computational model is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. computational physics), chemistry and biology, human systems in economics, psychology, and social science and in the process of engineering new technology, to gain insight into the operation of those systems, or to observe their behavior.[1]

Computer simulations vary from computer programs that run a few minutes, to network-based groups of computers running for hours, to ongoing simulations that run for days. The scale of events being simulated by computer simulations has far exceeded anything possible (or perhaps even imaginable) using the traditional paper-and-pencil mathematical modeling: over 10 years ago, a desert-battle simulation, of one force invading another, involved the modeling of 66,239 tanks, trucks and other vehicles on simulated terrain around Kuwait, using multiple supercomputers in the United States Department of Defense High Performance Computer Modernization Program; [2] a 1-billion-atom model of material deformation (2002); a 2.64-million-atom model of the complex maker of protein in all organisms, a ribosome, in 2005;[3] and the Blue Brain project at EPFL (Switzerland), began in May 2005, to create the first computer simulation of the entire human brain, right down to the molecular level. [4]

Simulation versus modellingEdit

Traditionally, the formal modelling, or modeling, of systems has been via a mathematical model, which attempts to find analytical solutions to problems which enables the prediction of the behaviour of the system from a set of parameters and initial conditions.

While computer simulations might use some algorithms from purely mathematical models, computers can combine simulations with reality of actual events, such as generating input responses, to simulate test subjects who are no longer present. Whereas the missing test subjects are being modeled/simulated, the system they use could be the actual equipment, revealing performance limits or defects in long-term use by the simulated users.

Note that the term computer simulation is broader than computer modelling, which implies that all aspects are being modelled in the computer representation. However, computer simulation also includes generating inputs from simulated users to run actual computer software or equipment, with only part of the system being modelled: an example would be flight simulators which can run machines as well as actual flight software.

Computer simulations are used in many fields, including science, technology, entertainment, and business planning and scheduling.


Computer simulation was developed hand-in-hand with the rapid growth of the computer, following its first large-scale deployment during the Manhattan Projectin World War II to model the process of nuclear detonation. It was a simulation of 12 hard spheres using a Monte Carlo algorithm. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple closed form analytic solutions are not possible. There are many different types of computer simulation; the common feature they all share is the attempt to generate a sample of representative scenarios for a model in which a complete enumeration of all possible states of the model would be prohibitive or impossible. Computer models were initially used as a supplement for other arguments, but their use later became rather widespread.

Data preparationEdit

The data input/output for the simulation can be either through formatted textfiles or a pre- and postprocessor.

Types of computer simulationEdit

Computer models can be classified according to several criteria including:

For example:

  • Steady-state models use equations defining the relationships between elements of the modelled system and attempt to find a state in which the system is in equilibrium. Such models are often used in simulating physical systems, as a simpler modelling case before dynamic simulation is attempted.
  • Dynamic simulations model changes in a system in response to (usually changing) input signals.
  • Stochastic models use random number generators to model chance or random events; they are also called Monte Carlo simulations.
  • A discrete event simulation (DES) manages events in time. Most computer, logic-test and fault-tree simulations are of this type. In this type of simulation, the simulator maintains a queue of events sorted by the simulated time they should occur. The simulator reads the queue and triggers new events as each event is processed. It is not important to execute the simulation in real time. It's often more important to be able to access the data produced by the simulation, to discover logic defects in the design, or the sequence of events.
  • A continuous dynamic simulation performs numerical solution of differential-algebraic equations or differential equations (either partial or ordinary). Periodically, the simulation program solves all the equations, and uses the numbers to change the state and output of the simulation. Applications include flight simulators, construction and management simulation games, chemical process modeling, and simulations of electrical circuits. Originally, these kinds of simulations were actually implemented on analog computers, where the differential equations could be represented directly by various electrical components such as op-amps. By the late 1980s, however, most "analog" simulations were run on conventional digital computers that emulate the behavior of an analog computer.
  • A special type of discrete simulation which does not rely on a model with an underlying equation, but can nonetheless be represented formally, is agent-based simulation. In agent-based simulation, the individual entities (such as molecules, cells, trees or consumers) in the model are represented directly (rather than by their density or concentration) and possess an internal state and set of behaviors or rules which determine how the agent's state is updated from one time-step to the next.
  • distributed models run on a network of interconnected computers, possibly through the Internet. Simulations dispersed across multiple host computers like this are often referred to as "distributed simulations". There are several standards for distributed simulation, including Aggregate Level Simulation Protocol (ALSP), Distributed Interactive Simulation (DIS), the High Level Architecture (simulation) (HLA) and the Test and Training Enabling Architecture (TENA).

CGI computer simulation Edit

Formerly, the output data from a computer simulation was sometimes presented in a table, or a matrix, showing how data was affected by numerous changes in the simulation parameters. The use of the matrix format was related to traditional use of the matrix concept in mathematical models; however, psychologists and others noted that humans could quickly perceive trends by looking at graphs or even moving-images or motion-pictures generated from the data, as displayed by computer-generated-imagery (CGI) animation. Although observers couldn't necessarily read out numbers, or spout math formulas, from observing a moving weather chart, they might be able to predict events (and "see that rain was headed their way"), much faster than scanning tables of rain-cloud coordinates. Such intense graphical displays, which transcended the world of numbers and formulae, sometimes also led to output that lacked a coordinate grid or omitted timestamps, as if straying too far from numeric data displays. Today, weather forecasting models tend to balance the view of moving rain/snow clouds against a map that uses numeric coordinates and numeric timestamps of events.

Similarly, CGI computer simulations of CAT scans can simulate how a tumor might shrink or change, during an extended period of medical treatment, presenting the passage of time as a spinning view of the visible human head, as the tumor changes.

Other applications of CGI computer simulations are being developed to graphically display large amounts of data, in motion, as changes occur during a simulation run.

Computer simulation in psychologyEdit

Generic examples of types of computer simulations in science, which are derived from an underlying mathematical description:

Specific examples of computer simulations of relevance to psychologists follow:

  • computer simulations have also been used to formally model theories of human cognition and performance, e.g. ACT-R

Pitfalls in computer simulationEdit

Although sometimes ignored in computer simulations, it is very important to perform sensitivity analysis to ensure that the accuracy of the results are properly understood. For example, the probabilistic risk analysis of factors determining the success of an oilfield exploration program involves combining samples from a variety of statistical distributions using the Monte Carlo method. If, for instance, one of the key parameters (i.e. the net ratio of oil-bearing strata) is known to only one significant figure, then the result of the simulation might not be more precise than one significant figure, although it might (misleadingly) be presented as having four significant figures.

Computer simulation in practical contextsEdit

Computer simulations are used in a wide variety of practical contexts, such as:

The reliability and the trust people put in computer simulations depends on the validity of the simulation model, therefore verification and validation are of crucial importance in the development of computer simulations. Another important aspect of computer simulations is that of reproducibility of the results, meaning that a simulation model should not provide a different answer for each execution. Although this might seem obvious, this is a special point of attention in stochastic simulations, where random numbers should actually be semi-random numbers. An exception to reproducibility are human in the loop simulations such as flight simulations and computer games. Here a human is part of the simulation and thus influences the outcome in a way that is hard if not impossible to reproduce exactly.

Computer graphics can be used to display the results of a computer simulation. Animations can be used to experience a simulation in real-time e.g. in training simulations. In some cases animations may also be useful in faster than real-time or even slower than real-time modes. For example, faster than real-time animations can be useful in visualizing the buildup of queues in the simulation of humans evacuating a building. Furthermore, simulation results are often aggregated into static images using various ways of scientific visualization.

In debugging, simulating a program execution under test (rather than executing natively) can detect far more errors than the hardware itself can detect and, at the same time, log useful debugging information such as instruction trace, memory alterations and instruction counts. This technique can also detect buffer overflow and similar "hard to detect" errors as well as produce performance information and tuning data.

See alsoEdit

External linksEdit





  1. Strogatz, Steven (2007), "The End of Insight", in Brockman, John, What is your dangerous idea?, HarperCollins 
  2. "RESEARCHERS STAGE LARGEST MILITARY SIMULATION EVER" (news), Jet Propulsion Laboratory, Cal Tech, December 1997, webpage: JPL.
  3. "Largest computational biology simulation mimics life's most essential nanomachine" (news), News Release, Nancy Ambrosiano, Los Alamos National Laboratory, Los Alamos, NM, October 2005, webpage: LANL-Fuse-story7428.
  4. "Mission to build a simulated brain begins" (news), project of Institute at the École Polytechnique Fédérale de Lausanne (EPFL), Switzerland, NewScientist, June 2005, webpage: NewSci7470.
  • R. Frigg and S. Hartmann, Models in Science. Entry in the Stanford Encyclopedia of Philosophy.
  • S. Hartmann, The World as a Process: Simulations in the Natural and Social Sciences, in: R. Hegselmann et al. (eds.), Modelling and Simulation in the Social Sciences from the Philosophy of Science Point of View, Theory and Decision Library. Dordrecht: Kluwer 1996, 77-100.
  • P. Humphreys, Extending Ourselves: Computational Science, Empiricism, and Scientific Method. Oxford: Oxford University Press, 2004.
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