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Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.
Computers in math education[]
Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.[1]
Tutorials are types of software that present information, check learning by question/answer method, judge responses and provide feedback.[1]
Educational games are more like simulations and used from elementary to college students.[1] The Incredible Machines is a good example of this type.
E learning systems can deliver math lesson materials and exercises and manage homework assignments.
See also[]
- ALEKS, a computer-based education system that includes mathematics among its curricula
- Educational software
References[]
- ↑ 1.0 1.1 1.2 Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 978-0-205-27691-2, http://books.google.com/?id=k20EAAAACAAJ [dead link]