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Computer-based mathematics education (CBME) is an approach to teaching mathematics that emphasizes the use of computers.

Computers in math education Edit

Computers are used in education in a number of ways, such as interactive tutorials, hypermedia, simulations and educational games.[1]

Tutorials are types of software that present information, check learning by question/answer method, judge responses and provide feedback.[1]

Educational games are more like simulations and used from elementary to college students.[1] The Incredible Machines is a good example of this type.

E learning systems can deliver math lesson materials and exercises and manage homework assignments.

See alsoEdit


  1. 1.0 1.1 1.2 Stephen M. Alessi, Stanley R. Trollip (2001), Multimedia for Learning, Allyn and Bacon, ISBN 978-0-205-27691-2,  [dead link]

External links Edit

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