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Affective computing

From Psychology Wiki

Template:Otherspecs Affective computing is computing that relates to, arises from, or deliberately influences emotion.

The term "Affective Computing" was the title of an article by Professor Rosalind Picard at the MIT Media Lab in 1995.

In the simple case, this may be a computational device helping communicate the emotions of its user, either for personal reflection, or to increase the bandwidth of communication between people.

More complex affective computing technology can recognize and respond to the emotion of a user, such as adjusting the presentation of a computerized tutor when a learner is bored, interested, frustrated, or pleased.

Another area within affective computing is the building of computational devices having (or simulating having) emotions.

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Smallwikipedialogo.png This page uses content from the English-language version of Wikipedia. The original article was at Affective computing. The list of authors can be seen in the page history. As with Psychology Wiki, the text of Wikipedia is available under the GNU Free Documentation License.